| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-04-10 | Updated release version1.9.7-dev | Ray San | |
| 2018-04-09 | Reviewed config.h formatting | Ray | |
| Added raylib version to config | |||
| 2018-04-09 | Init frame timming measure variables | Ray | |
| 2018-04-08 | Merge pull request #522 from a3f/master | Ray | |
| Refactor all #define SUPPORT_* into a config.h | |||
| 2018-04-08 | Merge pull request #521 from TheLumaio/master | Ray | |
| Added GetCollisionRayModel | |||
| 2018-04-07 | CMake: Generate config.h from CMakeOptions.txt | Ahmad Fatoum | |
| I would have liked config.h to be selected by include dir configuration, but this way is less intrusive. | |||
| 2018-04-07 | Refactor all #define SUPPORT_* into a config.h | Ahmad Fatoum | |
| That way, a user needs only to touch a single file to configure what features raylib is built with. Include guards are left out intentionally, because config.h should only be included in source files, not headers. Later on, config.h can also define the raylib version (#461). | |||
| 2018-04-07 | Split CMake options into separate CMakeOptions.txt | Ahmad Fatoum | |
| 2018-04-07 | Add GNUInstallDirs and USE_AUDIO/USE_WAYLAND options to CMake (#518) | Milan Nikolic | |
| 2018-04-07 | Removed useless GetCollisionRayMesh and libraylib.a | lumaio teon | |
| 2018-04-06 | Added GetCollisionRayModel | lumaio teon | |
| 2018-04-05 | Remove unnecesary NPOT check | Ray | |
| Now PLATFORM checks only used on core and utils modules | |||
| 2018-04-05 | Simplified some code | Ray | |
| 2018-04-04 | Added: ImageDrawRectangle() | Ray | |
| Renamed SaveImageAs() to ExportImage() for consistency on what actually happens with data. | |||
| 2018-04-04 | Added funtion: ExportMesh() | Ray | |
| 2018-04-03 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2018-04-03 | Removed old code | Ray San | |
| 2018-04-03 | Review ImageDraw() alpha blending | Ray | |
| Not sure if math is ok... just left a commented piece of code that uses pre-multiplied alpha. | |||
| 2018-04-02 | Merge pull request #504 from Martinfx/master | Ray | |
| Fix potential bugs from static analysis | |||
| 2018-04-02 | Review math usage to reduce temp variables | raysan5 | |
| 2018-04-02 | Review InitWindow() to avoid void pointer | raysan5 | |
| Reviewed for PLATFORM_ANDROID and PLATFORM_UWP | |||
| 2018-04-02 | Fix sscanf() without field limits can crash with huge input data | [email protected] | |
| 2018-04-02 | Fix Allocator sizeof operand mismatch | [email protected] | |
| 2018-04-02 | Fix Dead initialization | [email protected] | |
| 2018-04-02 | Redundant assignment of 'angle' to itself | [email protected] | |
| 2018-04-02 | Remove dead assignment | [email protected] | |
| 2018-04-02 | Fix use after free | Martinfx | |
| 2018-04-02 | Fix value stored to 'num_channels' is never read | [email protected] | |
| 2018-04-02 | Merge pull request #508 from a3f/master | Ray | |
| Allow use of main instead of android_main | |||
| 2018-04-01 | Merge pull request #513 from autious/master | Ray | |
| Add orthographic 3d rendering mode | |||
| 2018-03-31 | Initialize the timer after the graphics device on desktop and web platforms. ↵ | Jacques Heunis | |
| (#516) This is already the order that is used for Android. It doesn't appear to make a difference on desktop but on web using the timer before it's been initialized (by glfwInit, inside InitGraphicsDevice) causes the a long (and variable but often several seconds) sleep between the first and second frame. Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails") | |||
| 2018-03-27 | Move deduplicate aspect variable in begin render. | Max Danielsson | |
| Changes motivated by commentary in pull request 513 | |||
| 2018-03-25 | Add 3d orthographic projection mode | Max Danielsson | |
| 2018-03-20 | Fix an infinite loop in ALSA backend of mini_al. | David Reid | |
| 2018-03-19 | Review tabs issue when compiling... | Ray | |
| ...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC 7.2) | |||
| 2018-03-18 | Fix a buffer overflow in the OSS/BSD backend. | David Reid | |
| 2018-03-16 | Allow use of main instead of android_main | Ahmad Fatoum | |
| Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested! | |||
| 2018-03-16 | Complete review of raymath for API consistency | Ray | |
| 2018-03-16 | Support case-insensitive extension check | Ray San | |
| 2018-03-15 | Updated raylib dev version | Ray | |
| 2018-03-15 | Reviewed raymath changes | Ray | |
| 2018-03-15 | Merge pull request #482 from a3f/master | Ray | |
| raymath.h: Use C99 inline semantics | |||
| 2018-03-11 | Merge pull request #500 from victorfisac/fork/master | Ray | |
| [fork/master] Fixed some memory leaks and add null checks for consistency | |||
| 2018-03-11 | Corrected typo | raysan5 | |
| 2018-03-11 | Correct issue with triangleCount | raysan5 | |
| 2018-03-10 | Fixed compilation code comment in header | victorfisac | |
| 2018-03-10 | Fixed memory leaks in physics step operations | victorfisac | |
| 2018-03-09 | Added new functions | Ray San | |
| - SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool) | |||
| 2018-03-03 | Removed additional code | raysan5 | |
| GLFW has been updated to latest version, probably this code is not required any more due to already been integrated into library... but it needs to be tested... | |||
| 2018-03-03 | Updated GLFW library to latest version | raysan5 | |
