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2018-09-14Removed TABSRay
2018-09-14Update mini_al to v0.8.8Ray
Some minor tweaks around
2018-09-13Merge pull request #641 from ChrisDill/masterRay
Added a few missing functions to raymath
2018-09-13Added a few missing functions to raymathChrisDill
- Added Vector2MultiplyV - Added Vector2DivideV - Added Vector3Divide - Added Vector3DivideV
2018-09-06Update models.cF.H
fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06Support aliased font texture generationRay
Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-05Started working on IQM/glTF loadersRay
2018-09-05Corrected issue with font tintRay
2018-09-05Corrected issue with typesRay
2018-08-25Create release directory if not existraysan5
2018-08-25Review naming to follow raylib conventionsraysan5
strprbrk() does not follow raylib function name convention but as it is very similar to the standard strpbrk(), we'll keep the naming... also, don't like to mix static functions with API functions but as strprbrk() is just used in the two functions below, it's ok to be there... maybe it could be refactored in a future or even move the logic inside the required functions...
2018-08-25GetDirectoryPath: return NULL, don't crash when no slashAhmad Fatoum
Noted in #634.
2018-08-25core: Support slashes as well in GetFileName & GetDirectoryPathAhmad Fatoum
Fixes #634.
2018-08-21lerp for vector2 and floatOğuzhan Çankaya
2018-08-19Add the remaining numeric keypad keys, and a few other missing onesJustin Clift
2018-08-19Add the plus and minus keys on both the main keyboard and keypadJustin Clift
2018-08-17Corrected issue with batch overflowsRay
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one... Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing. Doing some maths, it means: Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17Proper variables initializationRay
2018-08-17Working on batch reset issueRay
Corrected memory leak!
2018-08-16Merge pull request #625 from ChrisDill/masterRay
Raymath dllexport fix
2018-08-16Improved raymath definesChrisDill
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16Raymath dllexport fix if _WIN32 definedChrisDill
- Added check for dllexport to compile if _WIN32 defined. - If not defined then use the original RMDEF.
2018-08-16Raymath dllexport fixChrisDill
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-14Review PR formattingRay
2018-08-14Shapes: Simplifies CheckCollisionRecsJoseph-Eugene Winzer
By comparing the edges of the rectangles relative to each other we can determine if they intersect or not.
2018-08-12Update mini_al.David Reid
This should improve the Raspberry Pi experience.
2018-08-09Merge pull request #616 from overdev/masterRay
[Feature Request] 9-patch drawing function
2018-08-08Update textures.cJorge A. Gomes
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08Update raylib.hJorge A. Gomes
2018-08-08Updated mini_alRay
Corrected issue with sound playing (pop sound at the end)
2018-08-06Reviewed spacings on latest PRRay
2018-08-06Merge pull request #618 from kimkulling/fix_compiler_warningsRay
Fix compiler warnings
2018-08-05Fix compiler warnings of libKim Kulling
2018-08-05Fix compiler warings in texture.c and more.Kim Kulling
2018-08-04Fix compiler warnings, first partKim Kulling
2018-08-03Update textures.cJorge A. Gomes
Added support form vertical and horizontal 3-patches. Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03Update raylib.hJorge A. Gomes
Added support form vertical and horizontal 3-patches. Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03Merge pull request #609 from pamarcos/fix_physac_examplesRay
[physac] Fix Physac examples to be run without creating new thread
2018-08-03Update textures.cJorge A. Gomes
Added DrawNinePatch() function implementation.
2018-08-03Update raylib.hJorge A. Gomes
Added NinePatch struc definition and function prototype.
2018-07-29Sync with upstream GLFW pull requestAhmad Fatoum
The GLFW tree distributed with raylib has two modifications: - GLFW_PKG_{DEPS,LIBS} are exported to PARENT_SCOPE, so we can use them in our pkg-config file - An intermediary glfw_objlib target is added, so we can reexport GLFW symbols from libraylib.a rglfw can fix the second point, but for Wayland usage, we would have to replicate protocol generation, so we just leverage GLFW's existing support instead. To make maintenance easier, I have submitted a pull request for including these modifications to upstream GLFW. And to make that one easier, this patch dog-foods the modifications, so raylib users can help find regressions. :-) glfw/glfw#1307
2018-07-29Merge pull request #610 from pamarcos/fix_chdir_macosRay
[games] Prevent GLFW changing working dir to 'Resources'
2018-07-29Fix Physac examples to be run without creating new threadPablo Marcos Oltra
2018-07-29CMake: Make the raylib project as a whole embeddableAhmad Fatoum
So user code can use add_subdirectory to build it (similar to what we do with GLFW or what the projects/CMake/CMakeLists.txt can do).
2018-07-29Prevent GLFW changing working dir to 'Resources'Pablo Marcos Oltra
2018-07-29Add projects/CMake exampleAhmad Fatoum
The CMakeLists.txt checks for an installed raylib and downloads and installs one if none is found. Afterwards, it builds core_basic_window.c
2018-07-29Fix typo (s/proedural/procedural)Ahmad Fatoum
2018-07-29CMake: Set -DMACOS_FATLIB=OFF by defaultAhmad Fatoum
Homebrew doesn't ship 32-bit libraries anymore, so using both -DUSE_EXTERNAL_GLFW and -DMACOS_FATLIB with a Homebrew GLFW would fail. With -DUSE_EXTERNAL_GLFW=OFF, this is not a problem, but I think keeping it off by default makes more sense. If someone wants universal libraries, they can just toggle it.
2018-07-29core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWsAhmad Fatoum
PLATFORM_WEB is not the only platform that doesn't define GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not included in the most recent GLFW 3.2.1 release, so this error can creep up when using USE_EXTERNAL_GLFW.
2018-07-29CMake: Major cleanup to support find_package(raylib)Ahmad Fatoum
Remove that link_libraries_to_executable() hack and defines a proper raylib target that can be used with target_link_libraries. The same target is also available for external (user) code by using find_package(raylib). This results in: - Remove hardcoded build directories from examples and games CMakeLists.txt - Allow rlgl_standalone and other special examples to be built easily - Allow CMake projects to find_package(raylib instead of fiddling with pkg-config - Makes code a little more maintainable - Fixes #471, #606. - Makes code less confusing by removing the double use of PLATFORM (#584). Note that this is still not _The Right Way_(TM), because normally raylib-config.cmake (or its includes) would be automatically generated. I didn't manage to get that to work though, so I went the easier route of just wrapping pkg_check_modules for consumption by find_package.