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2020-02-03Update project version for release2.6.02.6Ray
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-29Review PHYSAC_NO_THREADS on WebAssemblyRay
2020-01-29Review bool type checkRay
2020-01-29Review spacingRay
2020-01-29Renamed Mat2 to Matrix2x2Ray
2020-01-29Added comments related to #837Ray
2020-01-28Tweak to avoid compilation warningRay
2020-01-28Some tweaksRay
2020-01-27Corrected issue with matrix order multiplication #1054Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
REMOVED: IsTouchDetected()
2020-01-27Review touch input scaling for PLATFORM_WEB #163Ray
Now touch inputs scale proportionally to the canvas size
2020-01-26Review default font scale filter for HighDPI modeRay
2020-01-26ADDED: TextCopy() #1083Ray
2020-01-26Corrected bug #989Ray
2020-01-26Minor tweaksRay
2020-01-26REVIEWED: GetDirectoryPath()Ray
2020-01-24ADDED: IsTouchDetected()Ray
2020-01-24ADDED: GetWorldToScreenEx()Ray
Addressing issue #1056
2020-01-24Allow MAX_BATCH_BUFFERING config at compile timeRay
2020-01-24Addressed issue #1051Ray
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24Minor tweaks to avoid warningsRay
2020-01-24Redesigned TextToInteger()Ray
2020-01-23Remove duplicate functionRay
2020-01-23WARNING: Renamed Vector3Multiply() to Vector3Scale()Ray
Renamed for consistency with Vecto2Scale() Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-22Update cgltf.hRay
2020-01-22Correct issue with defineRay
2020-01-21Remove unneeded tracesRay
2020-01-19Added SUPPORT_HALFBUSY_WAIT_LOOPraysan5
2020-01-19Support custom allocatorraysan5
2020-01-19Corrected issue with typesraysan5
2020-01-19Review module to fit raylib conventionsraysan5
Support custom allocators
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions modifiersraysan5
2020-01-19Review functions definition modifiersraysan5
2020-01-17 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported ↵Victor Gallet
(previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075)
2020-01-15Commented unnecessary printf()/puts() callsRay
2020-01-15Comment tweakRay
2020-01-15LoadFontData(): generate empty image for spaceRay
This could be required on texture packing ;)
2020-01-15GetImageAlphaBorder() return 0 in case of blank imageRay
2020-01-15Merge branch 'master' of https://github.com/raysan5/raylibRay
2020-01-15GetImageData() returns NULL if image size is 0Ray
2020-01-14Fix for short non-looping sounds (#1067)jbosh
Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
2020-01-12IsFileExtension(): Review issue with no-extension filesRay
2020-01-09ADDED: DrawPolyLines()Ray
2020-01-09Removed commentRay
2020-01-09Review IsFileExtension() to be case-insensitiveRay