| Age | Commit message (Collapse) | Author |
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REMOVED: IsTouchDetected()
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Now touch inputs scale proportionally to the canvas size
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Addressing issue #1056
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Allow frustrum culling near/far distance configuration at compile time.
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Renamed for consistency with Vecto2Scale()
Also renamed Vector3MultiplyV() to Vector3Multiply()
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Support custom allocators
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(previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075)
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This could be required on texture packing ;)
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Short non-looping sounds can sometimes think they need to keep playing and will output their first few frames again. This helps to break out of all the loops instead of just this one.
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