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2020-11-30Updated GLFW to latest 3.4 (github master - 16Nov2020)Ray
WARNING: Some CMake files not changed WARNING: glfw_native.h contains custom changes
2020-11-30Review some config optionsRay
2020-11-30Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443)Jeffery Myers
2020-11-29optimized MatrixLookAt (#1442)Random
2020-11-28REMOVED: GetImageDataNormalized()raysan5
Let the advance users manage it as they want...
2020-11-28ADDED: UnloadFontData()raysan5
2020-11-23REVIEWED: Window state flags -WIP-Ray
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23REDESIGNED: Window state config #1367 -WIP-Ray
Some flags not working properly yet...
2020-11-22Added some commentsRay
2020-11-22Exposing some file access results to user layer #1420Ray
2020-11-21Reverted to previous working version #1434Ray
2020-11-20REPLACED: rgif.h by msf_gif.hRay
The improvement in performance is considerable!
2020-11-19WARNING: Multiple funcs reviewed!Ray
There were some problems about frameCount vs sampleCount that could cause some breaks. raylib audio structs stores sampleCount = frameCount*channels. Most libraries return framesCount instead of sampleCount. stb_vorbis seems to refer to framesCount as samples. All required functions have been reviewed.
2020-11-19Review formatingRay
2020-11-19Version tweakRay
2020-11-17Update to latest tiniobjloaderRay
WARNING: OBJ loading is broken at this point...
2020-11-16rlUpdateTexture(): Corrected issueRay
2020-11-16Review issues with FLAC loadingRay
2020-11-15Updated tinyobjloaderraysan5
2020-11-15Update tinyobj_loader_c.hraysan5
2020-11-15Update tinyobj_loader_c.hraysan5
2020-11-15Updated stb_image v2.26 and stb_image_write v1.15raysan5
2020-11-15Update cgltf.hraysan5
v1.8
2020-11-15Update audio libraries #1423raysan5
miniaudio -> v0.10.25 dr_wav -> v0.12.14 dr_mp3 -> v0.6.19 dr_flac -> v0.12.22
2020-11-15Review code formatingraysan5
2020-11-15Fixed zero-window upscaling (#1428)Ilya3point999K
There is no zero-check, so window upscales to nothing. SetupFramebuffer() is kinda wrong, it uses not its params, but global variables. I won't touch it, maybe it has purpose
2020-11-15Commented new featureraysan5
2020-11-15[text] Consider characters padding -WIP- #1432raysan5
2020-11-03Remove trailing spacesRay
2020-11-03Fixed keyboard stuttering but for cmake only (#1422)kernelkinetic
* fixed mouse movements are bound to the screen resolution (https://github.com/raysan5/raylib/issues/1392) * fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392) * fixed keyboard stuttering on PLATFORM_RPI and PLATFORM_DRM (https://github.com/raysan5/raylib/issues/1392)
2020-11-01REVIEWED: SaveFileText() error checkingRay
2020-11-01Reverted ChangeDirectory() redesignRay
It returns true on success again
2020-11-01REDESIGNED: ChangeDirectory()Ray
Not returning error code (or success), just log if it fails
2020-11-01Review contributed examplesRay
2020-10-31A couple of little comment fixes (#1416)Dominus Iniquitatis
2020-10-31REDESIGNED: Multiple sampler2D usage on batch systemRay
New implementation allow enabling additional textures per batch only.
2020-10-29Support multiple sample2D on batch drawing #1333Ray
2020-10-29REVIEWED: GetWindowScaleDPI() #1086Ray
2020-10-26Support additional texture units for default batch system #1333Ray
This path requires some testing...
2020-10-26Review some commentsRay
2020-10-24Some tweaksraysan5
2020-10-21Reviewed PR #1407Ray
2020-10-21Added desktop cursor getter and setter functions (#1407)Chance Snow
* [core] Added desktop cursor getter and setter functions * Example: Set mouse cursor in text input box * Setup standard cursors _after_ GLFW window initialization * Remove old `int GetMouseWheelMove` declaration
2020-10-13fixed mouse movements are bound to the screen resolution ↵kernelkinetic
(https://github.com/raysan5/raylib/issues/1392) (#1410)
2020-10-10Updated miniaudio #1402raysan5
2020-10-08allow for multiple materials in obj files (#1408)chriscamacho
* allow for multiple materials in obj files also fix obj_loader hash map issues * minor fix for warning Co-authored-by: codifies <[email protected]>
2020-10-05Replace 0.f by 0.0fRay
2020-10-05mouse: Return float movement for precise scrolling where possible (#1397)Doyle
2020-10-05Review "aggregate initializations" #1403Ray
2020-10-04Add Vector2Reflect to raymath.h (#1400)Daniel-Junior Dubé
Vector3Reflect exists but not Vector2Reflect. The code is pretty much the same. I'm not sure what RMDEF does, but I added it to match other function definitions (haven't done much C programming, maybe I'm missing something). Can someone explain to me what it does?