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2018-09-29Forgot #else in platform checkChrisDill
- Added else so return not compiled twice.
2018-09-29Added platform checkChrisDill
- Added PLATFORM_DESKTOP check for Monitor functions to try to fix issue on android. - Not sure what return types should be when not on desktop. Added rough guess for now.
2018-09-27Changed tabs to spacesChrisDill
- Fixed tabs used instead of 4 spaces
2018-09-27Merge remote-tracking branch 'upstream/master'ChrisDill
2018-09-27Added monitor functionsChrisDill
- Get number of monitors - Get size, physical size and name of primary monitor. Could pass monitor id instead not sure.
2018-09-26Updated icon dataRay
2018-09-25PNG image size optimizationRay
2018-09-19Support MP3 wave loading -NOT TESTED-Ray
2018-09-18enjoy!Ray
2018-09-18enjoy!Ray
2018-09-17Support ExportImage() as raw pixel dataRay
Added note on KTX 2.2
2018-09-17Support image exportRay
2018-09-17Improved data export capabilities!Ray
REVIEWED: ExportImage() REVIEWED: ExportMesh() ADDED: ExportWave() REMOVED: Internal funcs: SavePNG(), SaveBMP() NOTE: These changes break the API (parameters order)
2018-09-14Removed TABSRay
2018-09-14Update mini_al to v0.8.8Ray
Some minor tweaks around
2018-09-13Merge pull request #641 from ChrisDill/masterRay
Added a few missing functions to raymath
2018-09-13Added a few missing functions to raymathChrisDill
- Added Vector2MultiplyV - Added Vector2DivideV - Added Vector3Divide - Added Vector3DivideV
2018-09-06Update models.cF.H
fix bug with GenMeshPlane() creating too many vertices/texcoords/normals for the plane mesh
2018-09-06Support aliased font texture generationRay
Useful for bitmaps pixelated fonts where anti-aliasing is not desired! Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-05Started working on IQM/glTF loadersRay
2018-09-05Corrected issue with font tintRay
2018-09-05Corrected issue with typesRay
2018-08-25Create release directory if not existraysan5
2018-08-25Review naming to follow raylib conventionsraysan5
strprbrk() does not follow raylib function name convention but as it is very similar to the standard strpbrk(), we'll keep the naming... also, don't like to mix static functions with API functions but as strprbrk() is just used in the two functions below, it's ok to be there... maybe it could be refactored in a future or even move the logic inside the required functions...
2018-08-25GetDirectoryPath: return NULL, don't crash when no slashAhmad Fatoum
Noted in #634.
2018-08-25core: Support slashes as well in GetFileName & GetDirectoryPathAhmad Fatoum
Fixes #634.
2018-08-21lerp for vector2 and floatOğuzhan Çankaya
2018-08-19Add the remaining numeric keypad keys, and a few other missing onesJustin Clift
2018-08-19Add the plus and minus keys on both the main keyboard and keypadJustin Clift
2018-08-17Corrected issue with batch overflowsRay
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one... Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing. Doing some maths, it means: Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17Proper variables initializationRay
2018-08-17Working on batch reset issueRay
Corrected memory leak!
2018-08-16Merge pull request #625 from ChrisDill/masterRay
Raymath dllexport fix
2018-08-16Improved raymath definesChrisDill
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16Raymath dllexport fix if _WIN32 definedChrisDill
- Added check for dllexport to compile if _WIN32 defined. - If not defined then use the original RMDEF.
2018-08-16Raymath dllexport fixChrisDill
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-14Review PR formattingRay
2018-08-14Shapes: Simplifies CheckCollisionRecsJoseph-Eugene Winzer
By comparing the edges of the rectangles relative to each other we can determine if they intersect or not.
2018-08-12Update mini_al.David Reid
This should improve the Raspberry Pi experience.
2018-08-09Merge pull request #616 from overdev/masterRay
[Feature Request] 9-patch drawing function
2018-08-08Update textures.cJorge A. Gomes
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08Update raylib.hJorge A. Gomes
2018-08-08Updated mini_alRay
Corrected issue with sound playing (pop sound at the end)
2018-08-06Reviewed spacings on latest PRRay
2018-08-06Merge pull request #618 from kimkulling/fix_compiler_warningsRay
Fix compiler warnings
2018-08-05Fix compiler warnings of libKim Kulling
2018-08-05Fix compiler warings in texture.c and more.Kim Kulling
2018-08-04Fix compiler warnings, first partKim Kulling
2018-08-03Update textures.cJorge A. Gomes
Added support form vertical and horizontal 3-patches. Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.
2018-08-03Update raylib.hJorge A. Gomes
Added support form vertical and horizontal 3-patches. Corrected the distortion caused when destRec size is smaller than 4x4. Now even 1x10 or 0x0 sizes are drawn correctly.