| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-05-20 | Reverted change that breaks mouse on web | Ray | |
| 2019-05-20 | Avoid some warnings | Ray | |
| 2019-05-20 | Update raylib version to 2.5 | Ray | |
| 2019-05-20 | Review glTF implementation formatting | Ray | |
| Added comments for the future | |||
| 2019-05-18 | Load glTF | Wilhem Barbier | |
| 2019-05-17 | Makefile: move -x objective-c option before filename | Ahmad Fatoum | |
| From the Clang documentation[1]: > -x<language>, --language <arg>, --language=<arg> > Treat subsequent input files as having type <language> Follow the advice. Fixes #840. [1]: https://clang.llvm.org/docs/ClangCommandLineReference.html | |||
| 2019-05-17 | Revert "fixed GLFW compiler flag for OSX" | Ahmad Fatoum | |
| This reverts #841 commit 97160fd970dec330703a1579b8659942ca04b441. | |||
| 2019-05-17 | fixed GLFW compiler flag for OSX | Ilya Kolbin | |
| 2019-05-16 | Corrected bug on NEON | Ray | |
| 2019-05-16 | Review build config on web | Ray | |
| 2019-05-16 | Update dr_flac, dr_mp3, dr_wav to latest version | Ray | |
| 2019-05-16 | Update miniaudio to v0.9.4 | Ray | |
| 2019-05-15 | Corrected issue with multi-mesh obj models | Ray | |
| Note that all meshes are loaded as a single one at this moment, loading should be improved! | |||
| 2019-05-15 | Corrected issue with texture flip X | Ray | |
| 2019-05-15 | external: glfw: Revert "Added WinMM library" | Ahmad Fatoum | |
| This reverts commit 4773de26a50c29ae918e306c9936ad9d4ebf80aa. which adds -lwinmm at the wrong place. It should be in the raylib linker flags, not GLFW's. | |||
| 2019-05-15 | CMake: add winmm.dll as Windows dependency | Ahmad Fatoum | |
| Fixes: e0e2346c2266 ("NO SUPPORT_BUSY_WAIT_LOOP by default") | |||
| 2019-05-14 | Corrected web issue | Ray | |
| 2019-05-12 | Update CMakeLists.txt | raysan5 | |
| 2019-05-10 | Add WinMM library for linkage | raysan5 | |
| Now it's required on Windows if not using a busy wait loop | |||
| 2019-05-10 | Fixed DrawTextRecEx() selection when wordwrap is ON | Demizdor | |
| 2019-05-09 | Make code a bit clearer for beginners | Ray | |
| 2019-05-09 | Add comment in CheckCollisionSpheres() | Ray | |
| 2019-05-08 | Update models.c | ProfJski | |
| 2019-05-08 | Update CheckCollisionSpheres() to avoid sqrt | ProfJski | |
| Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so. | |||
| 2019-05-08 | Remove trail spaces | Ray | |
| 2019-05-07 | Added WinMM library | Ray | |
| Required for high resolution timer | |||
| 2019-05-07 | Tweak ON flag | Ray | |
| 2019-05-07 | Added resource file for raylib.dll | Ray | |
| Some minor tweaks | |||
| 2019-05-07 | Review CMake option flags | Ray | |
| 2019-05-07 | NO SUPPORT_BUSY_WAIT_LOOP by default | Ray | |
| 2019-05-07 | Add comment tweak | Ray | |
| 2019-05-06 | Corrected issue with wrong text measuring | Ray | |
| 2019-05-06 | Avoid warnings pre-evaluating values | Ray | |
| Variable operations inside the functions should be evaluated before the function operations. | |||
| 2019-05-04 | CMake: don't use system GLFW headers if using built-in GLFW | Ahmad Fatoum | |
| This fixes the current CI failure. | |||
| 2019-05-04 | external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS} | Ahmad Fatoum | |
| We were doing this before, but it was deleted during the last GLFW update. Readd it to fix the associated macOS CI failure. Fixes: cd934c9f6 ("Update GLFW to 3.3.1") | |||
| 2019-05-03 | Some minor comments | Ray | |
| 2019-05-03 | Force HighDPI on macOS | Ray | |
| 2019-05-03 | Add SUPPORT_HIGH_DPI to CMakeOptions.txt | Shiqing | |
| 2019-05-02 | Work on touch_as_mouse input -WIP- | Ray | |
| 2019-05-01 | Added guards to PI define | Narice | |
| Added guards to not redefine it if the user is using it with raylib.h also added an 'f' at the end of the define to keep compliant with raylib's PI define | |||
| 2019-05-01 | Defined PI (#822) | Narice | |
| PI is not always defined in math.h, thus it must be defined in this header | |||
| 2019-05-01 | Corrected issue with texture rendering | Ray | |
| Not sure if already corrected... | |||
| 2019-05-01 | WARNING: Support high DPI displays | Ray | |
| This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default). Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that. This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor). The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference. Use at your own risk. | |||
| 2019-04-28 | Review formatting to follow raylib style | raysan5 | |
| 2019-04-28 | Fix web | Reece Mackie | |
| 2019-04-28 | This is dumb... | Reece Mackie | |
| 2019-04-28 | Why does visual studio keep using tabs!!! | Reece Mackie | |
| 2019-04-28 | Fix tabs | Reece Mackie | |
| 2019-04-28 | Add another UWP comment for clarity | Reece Mackie | |
| 2019-04-28 | Formatting changes | Reece Mackie | |
