| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-05 | Unset CORE.Window.ready on CloseWindow (#1749) | Astie Teddy | |
| Window shouldn't be considered ready when CloseWindow has been called. | |||
| 2021-05-04 | Expose RAYLIB_VERSION in raylib.h #1747 | Ray | |
| 2021-05-03 | Comment tweak | Ray | |
| 2021-05-03 | Security check in case of not valid font | Ray | |
| 2021-04-29 | Fixed bug that overrides other flags | Ray | |
| This issue prevented enabling MSAA on several platforms | |||
| 2021-04-28 | Decoupling rlgl from platform layer | Ray | |
| Now rlgl only depends on OpenGL and it's completely decoupled from platform layer libraries (EGL) | |||
| 2021-04-28 | Corrected issue #1742 | Ray | |
| 2021-04-27 | Disable raylib code | Ray | |
| 2021-04-27 | Fixed definition of UNCOMPRESSED_R8G8B8A8 (#1740) | Rabia Alhaffar | |
| 2021-04-27 | Minor tweaks | Ray | |
| 2021-04-27 | REVIEWED: rlLoadExtensions() | Ray | |
| On PLATFORM_ANDROID, PLATFORM_RPI, PLATFORM_DRM and PLATFORM_UWP glfwGetProcAddress() is not defines, actually those platforms use egl platform windowing system. | |||
| 2021-04-26 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-04-26 | REMOVED: GenMeshDefault() | Ray | |
| 2021-04-25 | Review OpenGL 1.1 building #1732 | raysan5 | |
| It works compiling with MinGW | |||
| 2021-04-23 | Update raylib.h | Ray | |
| 2021-04-22 | RPI4: Improve DRM card check #1723 | Ray | |
| 2021-04-22 | Remove trail spaces | Ray | |
| 2021-04-21 | Reviewed file comments | Ray | |
| 2021-04-20 | Update models.c | Ray | |
| 2021-04-20 | ADDED: UpdateMeshBuffer() | Ray | |
| 2021-04-19 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-04-19 | Minor tweaks | Ray | |
| 2021-04-19 | use bone weights for animation (#1728) | nathants | |
| 2021-04-18 | Remove trailing spaces | Ray | |
| 2021-04-18 | Review extensions issue on macOS | Ray | |
| 2021-04-18 | WARNING: REDESIGNED: rlLoadExtensions() #1295 | Ray | |
| Added config flag: SUPPORT_GL_DETAILS_INFO | |||
| 2021-04-16 | Minor tweaks | Ray | |
| 2021-04-14 | Added some OpenGL extensions comments | Ray | |
| 2021-04-14 | Update external libraries | Ray | |
| 2021-04-13 | Reviewed DrawLine3D() limits #1721 | Ray | |
| 2021-04-13 | REVIEWED: DrawLine3D() #1721 | Ray | |
| Increased batch limit check to compensate internal buffers alignment for lines drawing | |||
| 2021-04-11 | Update rlgl.h | Ray | |
| 2021-04-11 | Some defines simplification | Ray | |
| 2021-04-09 | Enable DRM platform cross compilation support (#1717) | Jon | |
| * Log a warning if chdir failed, use agnostic CHDIR instead of chdir * Only include libdrm directory explicitly when not cross compiling | |||
| 2021-04-09 | use xm streams in the same sample sample size as the output device (#1716) | Jeffery Myers | |
| 2021-04-09 | Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715) | Chris | |
| - Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6. | |||
| 2021-04-09 | REVIEWED: GetKeyPressed() #1712 | Ray | |
| 2021-04-09 | Update resource files | Ray | |
| 2021-04-07 | REVIEWED: OpenGL 2.1 compilation | Ray | |
| 2021-04-07 | Fix ImageClearBackground (#1711) | Ergoold | |
| - Dividing by height instead of width results in missing parts of the image. | |||
| 2021-04-06 | REDESIGNED: Vr stereo mode | Ray | |
| 2021-04-06 | Reviewed Vr stereo | Ray | |
| 2021-04-06 | REDESIGNED: Vr stereo rendering | Ray | |
| 2021-04-06 | added import in order for alloca to work on macos (#1710) | Saikyun | |
| 2021-04-06 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-04-06 | Corrected issue on RPI | Ray | |
| 2021-04-06 | Minimum number of segments in circle sector functions changed from ↵ | frithrah | |
| hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]> | |||
| 2021-04-06 | Reorganized shaders functions | Ray | |
| 2021-04-06 | Minor comment tweaks | Ray | |
| 2021-04-06 | Update miniaudio.h | Ray | |
