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2021-10-17Update SetupViewport so that it doesn't subtract offset from render ↵michaelfiber
dimensions when calling rlViewport (#2064) Co-authored-by: Michael <[email protected]>
2021-10-16Support OpenGL 4.3Ray
- Support Compute Shaders by rlgl API - Support SSBO by rlgl API
2021-10-16Support `GRAPHICS_API_OPENGL_43`Ray
2021-10-16Update rlgl.hRay
2021-10-16Compute shaders support (#2061)Astie Teddy
* Add basic compute shader and ssbo support in rlgl. * Add rlBindImageTexture (untested), now requires SUPPORT_COMPILE_SHADERS * Delete glad.c * Delete glad.h * Delete khrplatform.h * Revert to previous glad.h * Remove "glad.c" Co-authored-by: Ray <[email protected]>
2021-10-16REVIEWED: rlLoadDrawQuad() description #2058Ray
2021-10-16Reviewed memory usageRay
2021-10-15Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-10-15Reviewed unsigned int issue (discussion #2054)Ray
2021-10-14Review some commentsraysan5
2021-10-14Update rmodels.cRay
2021-10-14Starting to review glTF loading -WIP-Ray
2021-10-14Remove trailing spacesRay
2021-10-13Reviewed some TODORay
2021-10-13Avoid raylib dependencyraysan5
2021-10-13Reviewed some MSVC warningsraysan5
2021-10-13REVIEWED LoadVOX() -WIP-raysan5
It seems vox loader is not working properly...
2021-10-13Reviewed formattingraysan5
2021-10-13Fix issue with empty cylinder (#2050)Horrowind
* Add DrawCylinderEx and DrawCylinderWiresEx * Modify examples/models/models_geometric_shapes.c to show the usage of DrawCylinder(Wires)Ex * Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions. * This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and 4542b32e4ece9ddae775e7395d4219fa148039a8. * Fixed formatting. Renamed base_angle to baseAngle. Remove most of the raymath.h calls. * Added check for empty cylinder. * Added check for empty cylinder. * Fix bug. Co-authored-by: Horrowind <[email protected]>
2021-10-13Update raylib.hraysan5
2021-10-12REVIEWED: LoadFontFromImage()Ray
Avoid crash on wrong sprite font
2021-10-12Reviewed models examples pathsraysan5
2021-10-12Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-10-12Remove unimplemented functionraysan5
2021-10-12Add DrawCylinder(Wires)Ex (#2049)Horrowind
* Add DrawCylinderEx and DrawCylinderWiresEx * Modify examples/models/models_geometric_shapes.c to show the usage of DrawCylinder(Wires)Ex * Simplified DrawCylinder and DrawCylinderWires to use the -Ex versions. * This reverts commits f49b2598dd3bfc3219d414f24558c68f7ebe9eb5 and 4542b32e4ece9ddae775e7395d4219fa148039a8. * Fixed formatting. Renamed base_angle to baseAngle. Remove most of the raymath.h calls. Co-authored-by: Horrowind <[email protected]>
2021-10-12REVIEWED: models resources structureraysan5
2021-10-12REVIEWED: DrawCubeTextureRec() formattingraysan5
2021-10-10Formatting tweakRay
2021-10-10Review RLAPI to avoid warningsRay
2021-10-10Reviewed latest PR formattingRay
2021-10-10Fix dpi issues (#1987)Arnaud Valensi
2021-10-10Add CheckCollisionPointLine to the header, it appears to have been missed ↵Jeffery Myers
(#2042)
2021-10-08Add missing #endif to windows API defines (#2038)Jeffery Myers
2021-10-08Simplified RLAPI preprocessor branchingRay
2021-10-07Fix dll exports so that raylib builds in visual studio again. (#2037)Jeffery Myers
2021-10-06WARNING: BREAKING: REMOVED: `GenImagePerlinNoise()`raysan5
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06Updated external librariesraysan5
2021-10-06REVIEWED: `RLGL.State.vertexCounter` (See detailed comment)raysan5
`RLGL.State.vertexCounter` is a generic counter and it's reused for all `rlRenderBatch`, actually, once render batch is filled, required vertex count is provided through the draw calls, so, the total accumulated count of vertices is not directly registered inside the rlRenderBatch. `RLGL.State.vertexCounter` keeps that count but one possible improvement(?) could be moving the `vertexCounter` inside `rlRenderBatch` to always keep a register of the total accumulated vertices in that batch (despite that info is provided by the accumulated `draws[i].vertexCount`. Simplifying, `RLGL.State.vertexCounter = SUM(draws[i].vertexCount)` The decision to move the counter out of `rlVertexBuffer` is to keep only the data that I think should belong to `rlVertexBuffer` and make it more generic, aligned with raylib `Mesh` structure. The decision to not add it to `rlRenderBatch` is because it could contain multiple `rlVertexBuffer` and it would be confusing (because it would only register the count of the last filled one).
2021-10-06Remove trailing spacesRay
2021-10-06REDESIGNED: Simplify vertex data recordingRay
Instead of registering vertex texcoords and colors on every call, we keep the last defined value and we record everything on `glVertex*()`. Actually that behavior is aligned with OpenGL 1.1 standard.
2021-10-05Review functions specifiersraysan5
2021-10-05REVIEWED: API functions specifiersraysan5
2021-10-04Revert "reset resizedLastFrame on web platform (#2020)" (#2032)mausimus
2021-10-04[rcore] fix rpi4 Failed to get DRM resources (#2031)tomarigr
* [rcore] fix rpi4 Failed to get DRM resources card1 is not always the the correct card to use on rpi4 rpi os finds the correct card and links it to /dev/dri/by-path/platform-gpu-card during boot. this fix makes sure that we always point to the correct card on rpi4 * Update rcore.c
2021-10-03REVIEWED: Avoid raymath dependencyRay
Still, it depends on Matrix type... rcamera module should be completely reviewed...
2021-10-03Format tweakRay
2021-10-03ADDED: GetImageColor() #2024Ray
2021-10-03Update raylib.hRay
2021-10-03Minor format tweakRay
2021-10-03Added DrawLineBezierCubic() (#2021)SAOMDVN
Co-authored-by: SAOMDVN <[email protected]>