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2021-11-03Review display output orderraysan5
2021-11-03Avoid duplicate output info on PLATFORM_RPIraysan5
2021-11-02Updated some scripts pathsRay
NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly.
2021-11-01Reviewed spelling mistakeRay
2021-11-01Update version in CMakeRay
2021-11-01REMOVED: `rnet.h`raysan5
It was not working properly... recommended to use `nbnet` instead.
2021-11-01Update raygui.hraysan5
2021-11-01Minor type tweakraysan5
2021-11-01Update miniaudio.hRay
2021-11-01Review commentsRay
2021-11-01Update commentRay
2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-27Update raygui.hRay
2021-10-26REVIEWED: KeyCallback()Ray
Register keys independently of the actions
2021-10-26Reviewed warningsRay
2021-10-26Update comments for OpenGL 4.3Ray
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-25Fix warnings in raylib build (#2084)Jeffery Myers
2021-10-24fixing the library so the workflows compile (#2082)mandar1jn
2021-10-24When one of the colliding lines is vertical or horizontal, not all ↵TheSergey496
collisions were correctly detected due to floating point error. (#2081)
2021-10-23Comments tweaksraysan5
2021-10-23Added some comments on `LoadGLTF()`raysan5
2021-10-23REVIEWED: Size of bones id supported, max 255 bones per meshraysan5
2021-10-23REVIEWED: `LoadGLTF()` #2075raysan5
2021-10-23web: clear resizedLastFrame (#2077)mausimus
2021-10-23replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076)Richard Smith
2021-10-22REVIEWED: `LoadGLTF()`raysan5
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22Reviewed VS2019 projectsraysan5
2021-10-22REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)raysan5
2021-10-22REMOVED: `IsGamepadName()`raysan5
This function is not required, users can check it with `GetGamepadName()`
2021-10-22Minor tweaksraysan5
2021-10-22Reviewed multitouch example #1988raysan5
2021-10-21Reviewed to support raygui and physac on buildingRay
2021-10-21Update MakefileRay
2021-10-21Reviewed physac buildingRay
2021-10-19Remove trailing spacesraysan5
2021-10-19Reviewed latest PR formatting and detailsraysan5
2021-10-19Support create OpenGL debug context in OpenGL 4.3 (#2068)warzes
* - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context
2021-10-18WARNING: REMOVED: glTF loadingraysan5
Actually, it was broken and it that code has no maintainer.
2021-10-18ADDED: `EncodeDataBase64()` and `DecodeDataBase64()`raysan5
2021-10-18Avoid `GRAPHICS_API_OPENGL_*` definesraysan5
Those defines are only used inside `rlgl` module
2021-10-18Reviewed `glDisableVertexAttribArray()` issue #2068raysan5
2021-10-18Removed useless GL calls #2068raysan5
2021-10-18Review commentsRay
2021-10-17Fix `rlLoadComputeShaderProgram` define (#2067)Uneven Prankster
Now uses correct version.
2021-10-17UPDATE: Officially support OpenGL 4.3raysan5
2021-10-17Reviewed makefile and examples buildingraysan5
2021-10-17Remove trailing spacesraysan5
2021-10-17build.zig: Use addCSourceFiles (#2066)Sage Hane
2021-10-17Fixing the error of loading VOX models. (#2065)warzes
* - Fixing the error of loading VOX models. * - fixed spaces