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2021-07-04REVIEWED: Infinite loop on closing #1861raysan5
2021-07-03Review some commentsraysan5
2021-07-03Update core.craysan5
2021-07-03Review variables initializationraysan5
2021-07-03Update link address for miniaudioraysan5
2021-07-01Minor tweaksraysan5
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-30Remove trailing spacesraysan5
2021-06-29Fix DecompressData() pointer issue (#1856)masterex1000
2021-06-29Review issue with pointer #1854raysan5
2021-06-28Update uwp_events.hraysan5
2021-06-28Reviewed commentsraysan5
2021-06-28WARNING: BREAKING: Functions renamed for consistencyRay
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-26Minor tweaksraysan5
2021-06-26REVIEWED: Enum values descriptionsraysan5
2021-06-26WARNING: REMOVED: Some deprecated function names mappingraysan5
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26Minor tweaks to follow code conventionsRay
2021-06-26REVIEWED: Latest PR to follow raylib code conventionsRay
2021-06-26Major revamp gltf (#1849)Hristo Stamenov
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file
2021-06-26REVIEWED: Minor tweaks on log messagesRay
2021-06-26REVIEWED: Improved log info on image/textures laodingRay
ADDED: rlGetPixelFormatName()
2021-06-26REVIEWED: Simplified code to avoid extra functions callsRay
2021-06-25WARNING: REVIEWED: Default shader uniform namesRay
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25REVIEWED: LoadShader() and default locationsRay
Reviewed locations descriptions
2021-06-24fix to LoadShaderFromMemory (#1851)Ruminant
- the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]>
2021-06-24REVIEWED: `CORE.Storage.basePath`Ray
Simplified some code
2021-06-24Update text.cRay
2021-06-24REVIEWED: WaitTime() #1841Ray
Avoid global variables dependency, now the function is self-contained.
2021-06-23Allow SetWindowSize() on web (#1847)Nikhilesh S
2021-06-23WARNING: BREAKING: Functions renamed!Ray
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23Review BeginTextureMode() usageRay
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-22Review and un-expose InitTimer()Ray
Actually it's not required for SUPPORT_CUSTOM_FRAME_CONTROL
2021-06-22Formatting reviewRay
2021-06-22Add support for resizing Emscripten canvas (#1840)Sky
2021-06-22Fix DrawTextRec (#1843)Diesirae
* fix text wrapping * fix indent * fix indent * fix indent * fix DrawTextRec
2021-06-22Fix missing fclose in tinyobj loader (#1842)Guillaume DEVOILLE
Missing fclose in tinyobj loader.
2021-06-21Review GetFPS()Ray
2021-06-21core: added `GetMouseDelta()` (#1832)Adrian Guerrero Vera
* core: added `GetMouseDelta()` Thanks to previousPosition added by raysan it is now possible to create the GetMouseDelta() function. Returns a Vector2 with the difference between the current and previous position of the mouse in a frame. Useful for creating camera scrolling, among others. * Added changes noted by raysan
2021-06-19Disable `SUPPORT_EVENTS_AUTOMATION` by defaultraysan5
2021-06-17Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-06-17Avoid SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-17Fixed: Binding vertex position twice (#1835)Sirvoid
2021-06-17RENAMED: `SwapBuffers()` -> `SwapScreenBuffer()`Ray
Avoid possible symbol collisions
2021-06-17Update physac.hRay
2021-06-17WARNING: Exposed `SUPPORT_CUSTOM_FRAME_CONTROL` #1729Ray
2021-06-17RENAMED: Wait() -> WaitTime()Ray
2021-06-17Renamed SUPPORT_MOUSE_CURSOR_NATIVE -> SUPPORT_MOUSE_CURSOR_POINTRay
2021-06-17Remove Color struct requirementRay
2021-06-17RENAMED: MeshTangents() -> GenMeshTangents()Ray
RENAMED: MeshBinormals() -> GenMeshBinormals()
2021-06-17Comment tweakRay