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raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
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Age
Commit message (
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Author
2016-02-11
Add a note about an issue
raysan5
2016-02-11
Solve bug on matrix multiply order for scale and rotation
raysan5
2016-02-10
Updated comments
Ray
2016-02-10
Fixed a bug
Ray
2016-02-10
Reviewed gestures module
Ray
2016-02-08
Updated
Ray
2016-02-08
Reviewing gestures module (IN PROGRESS)
Ray
2016-02-08
WARNING message shortened
Ray
2016-02-08
GLAD not used on HTML5
Ray
2016-02-07
GLAD only available on PLATFORM_DESKTOP
raysan5
2016-02-03
Some formating tweaks
Ray
2016-02-02
Functions parameters reorganize: Axis and Angle
Ray
2016-02-02
Cleaned code a little bit
Ray
2016-02-02
Redesigned gestures system...
Ray
2016-01-29
Add functions to disable and enable cursor
Constantine Tarasenkov
2016-01-29
(no commit message)
Constantine Tarasenkov
2016-01-29
Fix raylib compiling on Linux
Constantine Tarasenkov
2016-01-28
Added touch points id to gestures
raysan5
2016-01-25
Simplified shader matrix uniforms
raysan5
2016-01-25
Move Light struct to example
raysan5
2016-01-25
Added bounding box calculation
raysan5
2016-01-24
Added support for mouse gestures (need testing)
raysan5
2016-01-23
Some code tweaks
raysan5
2016-01-23
Review comments
raysan5
2016-01-22
Fixed hold gesture detection
victorfisac
2016-01-22
Replaced GLEW by GLAD
raysan5
2016-01-21
Try to implement GLAD support
raysan5
2016-01-21
Move extensions loading to core module
raysan5
2016-01-21
Corrected bug
raysan5
2016-01-21
Updated struct types
raysan5
2016-01-20
Added ray-sphere collision detection
victorfisac
2016-01-20
Review some function names for consistency with raymath
raysan5
2016-01-20
Some formatting tweaks
raysan5
2016-01-20
Updated to latest version of stb libs
raysan5
2016-01-20
Adapted easings as single header and inline functions
raysan5
2016-01-20
Adapted raymath as single header library
raysan5
2016-01-19
standalone raymath
Joshua Reisenauer
2016-01-19
Added some functions (incomplete)
raysan5
2016-01-18
Rename VertexData struct to Mesh
raysan5
2016-01-18
Note on RPI inputs
raysan5
2016-01-18
Corrected bug on fonts loading
raysan5
2016-01-14
Corrected some bugs
Ray San
2016-01-13
Corrected some float values
raysan5
2016-01-13
Vertex shaders optimization
raysan5
2016-01-11
Added world to screen conversion
victorfisac
2016-01-11
Review Light/Material system
raysan5
2016-01-11
Change drawing order to avoid artifacts with...
raysan5
2016-01-08
Fixed small glitch on zoom-in with mouse wheel
victorfisac
2016-01-07
Added collision check between ray and box
victorfisac
2016-01-07
Implemented ray trace from mouse position
victorfisac
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