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2016-06-14Move global data to implementationraysan5
2016-06-14Added GetGestureDetected() again...raysan5
Required by gestures example....
2016-06-14Removed useless function: GetGestureDetected()raysan5
Use instead: IsGestureDetected()
2016-06-12Record draw call for batch processingraysan5
Just started working on this, not sure if it would be available for raylib 1.5
2016-06-12Oculus tracking correctionraysan5
2016-06-11Added some commentsraysan5
2016-06-11Avoid external variable whiteTextureraysan5
To get it, use GetDefaultTexture()
2016-06-11Corrected keywords usageraysan5
2016-06-11Corrected a couple of warningsraysan5
2016-06-11Remove release files from src directoryraysan5
2016-06-11Remove include, not supported on html5raysan5
AL/alext.h is not supported on html5 OpenAL implementation, just replaced by the defines used in audio module
2016-06-11Reduce extensions dependenciesraysan5
Only using raylib required extensions... it could be further reduced!
2016-06-11Corrected bug on cubemap generationraysan5
2016-06-10Adapt standard shader to GL ES 2.0victorfisac
Some shader calculations are now pre-calculated because some math functions doesn't exist in glsl 110.
2016-06-09Removed physac old module from Android MK filevictorfisac
2016-06-09Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-09Reduced physic steps resolutionraysan5
2016-06-09Removed physac functions from raylib headerraysan5
2016-06-09Converted physac module to header onlyraysan5
2016-06-09Updated comments...raysan5
2016-06-09Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2016-06-08Review const char *Ray
2016-06-08Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-08Add physac module to android compile instructions...victorfisac
... and switch from debug build to release
2016-06-08Simplified Oculus integrationraysan5
2016-06-07Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developJoshua Reisenauer
2016-06-07cleaned things upJoshua Reisenauer
2016-06-08Corrected issueRay
2016-06-07Updated some codeRay
2016-06-07Converted raygui module to header onlyraysan5
2016-06-07Converted GLAD to header onlyraysan5
2016-06-07Remove DEBUG flag for raylib lib compilationraysan5
...on Android
2016-06-07Embed standard shader into raylibRay
2016-06-06Review fallback mechanismRay
2016-06-06Fallback to default shaderRay
2016-06-06Include GLFW3 DLLRay
2016-06-06Update to OpenAL Soft 1.17.2Ray
2016-06-06Remove OpenAL SoftRay
2016-06-06Merge branch 'develop' of https://github.com/raysan5/raylib into developRay
2016-06-06Updated to GLFW 3.2Ray
2016-06-06Fix mistake in MakefileLelixSuper
2016-06-06Move and update CMakeListRay
2016-06-06Reorganize external libraries - BREAKING CHANGE -Ray
Moved all external libraries used by raylib to external folder inside raylib src. Makefile has already been update and also the different includes in raylib modules.
2016-06-06Reorganize folder for Android libraryRay
Android build system has been simplified and now is included in src folder, like other build systems.
2016-06-05Corrected compilation bug on OpenGL 1.1Ray
2016-06-03Added some commentsraysan5
2016-06-03Some gestures comments tweaks...raysan5
2016-06-03Work on Oculus functionalityraysan5
Trying to find the best way to integrate Oculus support into raylib, making it easy for the user...
2016-06-03Added support for Oculus Rift CV1Ray
2016-06-02Added functions to customize internal matrixraysan5
Internal modelview and projection matrices can be replaced before drawing.