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2019-11-11[rlgl] Create function `rlUpdateMeshAt` (#1010)brankoku
* [rlgl] Create function `rlUpdateMeshAt` * [rlgl] Update function `rlUpdateMeshAt`
2019-11-08[Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011)ChrisDill
2019-11-06rlUpdateMesh now supports updating indices (#1009)brankoku
2019-11-04REVIEW: rlLoadTexture()raysan5
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04REVIEW: GetImageData() and GetImageAlphaBorder()raysan5
2019-10-29Review formatting for PR #1004Ray
2019-10-29fix various problems, thanks CppCheck :) (#1005)João Coelho
* explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-28REDESIGN: TextToUtf8()Ray
ADDED: CodepointToUtf8()
2019-10-27ADDED: TextToUtf8() -WIP-Ray
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27added GetMatrixProjection fixed issue with GL11 where model matrix was ↵chriscamacho
identity (#999)
2019-10-25ClearDirectoryFiles(): Corrected issue #994Ray
2019-10-23mem leak in gltf loader (#995)chriscamacho
2019-10-23ClearDirectoryFiles() corrected bugRay
2019-10-22Corrected issue #992Ray
2019-10-22ClearDirectoryFiles(): Corrected memory leak #991Ray
2019-10-22Corrected possible memory leak #993Ray
2019-10-22Minor comment tweakRay
2019-10-22Review some definesRay
2019-10-21Review latest PRRay
2019-10-21Add multi texture support for materials in GLTF format (#979)Tyler Jessilynn Bezera
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21Update text.cRay
2019-10-21Corrected bug on no-extensionRay
2019-10-19Update external librariesraysan5
2019-10-19Corrected bug on ImageDrawRectangleLines()raysan5
2019-10-17Remove trailing spacesRay
2019-10-17REVIEWED: GetCodepoints() issueRay
- Improved LoadBMFont()
2019-10-11REDESIGNED: IsFileExtension()Ray
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11ADDED: GetCodepoints()Ray
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11REVIEW: ImageAlphaMask()Ray
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-03Check whether parsing mtl file was succesful (#982)Michael Vetter
2019-10-03Check whether GLTF was loaded correctly (#981)Michael Vetter
2019-10-03Remove dead assignments (#980)Michael Vetter
The result of `success` is actually never used. Either we should check for it and return or remove it. I assume just checking the last one is okay.
2019-09-30Add security checks on file writtingRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-24Improve code readability (#976)AlexHCC
2019-09-22Review PR and commentsRay
2019-09-22Fixed regular polygon shape rendering (#972)AlexHCC
2019-09-20Review ImageCrop() security checksRay
2019-09-20Let the user choose the formatsRay
2019-09-19Added preprocessor macros for GIFRay
2019-09-19ADDED: LoadAnimatedGIF() -WIP-Ray
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19Review PR formattingRay
2019-09-19fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969)chriscamacho
2019-09-15Review DecompressData() types, for consistencyraysan5
2019-09-14Review issue with HDR pixels loadingraysan5
2019-09-14Review conditionsraysan5
2019-09-13Update for latest emsdk configurationRay
Note that latest emsdk changed paths
2019-09-13Corect typoRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)