| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-23 | Fix for DrawRectangleRounded | Demizdor | |
| 2019-04-23 | WARNING: Issues on web building | Ray | |
| Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage) | |||
| 2019-04-23 | Set a version for rGIF library | Ray | |
| 2019-04-23 | Update STB libraries to latest version | Ray | |
| 2019-04-23 | Alloc custom allocators on standalone mode | Ray | |
| 2019-04-23 | Review issues on OpenGL 1.1 | Ray | |
| 2019-04-23 | Correct RL_FREE bug | Ray | |
| 2019-04-23 | Support custom memory management macros | Ray | |
| Users can define their custom memory management macros. NOTE: Most external libraries support custom macros in the same way, raylib should redefine those macros to raylib ones, to unify custom memory loading. That redefinition is only implemented as example for stb_image.h in [textures] module. | |||
| 2019-04-23 | Some tweaks to custom memory management system | Ray | |
| 2019-04-23 | Remove unnecesary GLFW deps (used by examples) | Ray | |
| 2019-04-22 | Renamed file to avoid breaking build | Ray | |
| 2019-04-22 | More rnet review to avoid warnings/errors | Ray | |
| 2019-04-22 | Review rnet errors | Ray | |
| 2019-04-22 | Update miniaudio to v0.9.3 | Ray | |
| 2019-04-22 | Reviewed rnet inclusion | Ray | |
| Move to own header for a more deep review of the module | |||
| 2019-04-22 | [rnet] module WIP (#809) | Jak | |
| Added experimental network module | |||
| 2019-04-22 | Merge pull request #789 from myd7349/fix-cmake-for-win32 | Ray | |
| Fix CMake support on Win32 | |||
| 2019-04-22 | Update GLFW to 3.3.1 | Ray | |
| 2019-04-22 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-04-22 | Comment HiDPI window request | Ray | |
| At least until a proper solution is found! | |||
| 2019-04-22 | Merge pull request #810 from Demizdor/unicode_implementation | Ray | |
| Unicode implementation | |||
| 2019-04-22 | Expose rlgl functions on shared libraries | Ray | |
| 2019-04-21 | Initial unicode implementation for UTF8 encoded text | Demizdor | |
| 2019-04-14 | Check buffer overflow | Ray | |
| 2019-04-13 | Merge pull request #799 from flashjaysan/master | Ray | |
| Update raymath.h | |||
| 2019-04-13 | Update raymath.h | flashjaysan | |
| Removed a useless semicolon. | |||
| 2019-04-12 | Use typedef rather than #define in order to avoid issues in application code | Björn Wahlstrand | |
| 2019-04-12 | FLAG not supported on web GLFW implementation | Ray | |
| 2019-04-12 | WARNING: Added GLFW hint to support hi-DPI | Ray | |
| This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea... | |||
| 2019-04-12 | Corrected typo | Ray | |
| 2019-04-12 | Reorganize struct | Ray | |
| 2019-04-11 | Review cubemap generation | Ray | |
| 2019-04-11 | Corrected standalone usage | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-11 | Some tweaks | Ray | |
| 2019-04-10 | Comments review | Ray | |
| 2019-04-10 | Set default white texture for diffuse mat | Ray | |
| 2019-04-10 | Check textures available before loading | Ray | |
| 2019-04-10 | Replaced size_t by unsigned int | Ray | |
| 2019-04-09 | Resolve CI failure with MinGW | myd7349 | |
| 2019-04-09 | Update Makefile | Ray | |
| 2019-04-09 | Start working on glTF loading... | Ray | |
| 2019-04-09 | Fix CMake support on Win32 | myd7349 | |
| 2019-04-08 | Review creation years | Ray | |
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | Start setting things up for raylib 2.5 | Ray | |
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Rename enum type | Ray | |
