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2017-11-22Removed useless fileRay San
2017-11-22Corrected default textures locationsRay
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for LOC_MAP_NORMAL
2017-11-22Fix a crash in audio mixing code.David Reid
2017-11-21Update mini_al with fixes for OpenSL and SDL backends.David Reid
2017-11-20Update mini_al with a potential fix for HTML5.David Reid
2017-11-19Log the name of the playback device.David Reid
2017-11-19Update mini_al with fixes and improvements for Emscripten.David Reid
2017-11-18Update mini_al with experimental support for SDL/Emscripten.David Reid
2017-11-18Rename a variable for consistency.David Reid
2017-11-18Update mini_al.David Reid
2017-11-18Add some logging and update mini_al.David Reid
2017-11-18mini_al: Unify the buffer system for Sounds and AudioStreams.David Reid
2017-11-17Remove glfw3 dependencyRay San
Full sources already included and compiled with raylib (rglfw)
2017-11-17Remove unneeded glfw dependenciesRay San
Only required by examples
2017-11-17Added alternative license to rgif.h libraryRay San
Just in case of legal conflict with public domain software, added MIT alternative license.
2017-11-17Update mini_al.David Reid
2017-11-16Reviewed file commentsRay San
2017-11-16Update mini_al.hDavid Reid
2017-11-15Add support for pitch shifting.David Reid
This commit should bring the mini_al backend up to feature parity with the OpenAL backend.
2017-11-14Fix minor errors with the OpenAL backend.David Reid
2017-11-14Bug fixes for Music with mini_al.David Reid
2017-11-13Added desktop platform check...Ray
...to define proper values
2017-11-13Bring up to date with changes to mini_al.David Reid
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms
2017-11-12Update comments.David Reid
2017-11-12Work on porting Music to mini_al.David Reid
2017-11-12Initial work on porting AudioStream to use mini_al.David Reid
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-12Rename SoundInternal to SoundData for consistency with MusicData.David Reid
2017-11-12Initial work on adding support for mini_al.David Reid
2017-11-10Working on UWP supportRay San
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Corrected issue with text drawing on imageRay San
2017-11-06Corrected possible issue on FBO creationRay San
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06Corrected issue with shader locations initRay San
On RPI, after latest drivers update, models were not rendered properly cause of that...
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-05Corrected issue with missing definesRay
2017-11-04Improve textures support for OpenGL 2.1Ray
2017-11-04Corrected function nameRay
2017-11-03Review Fade() functionalityRay San
2017-11-03Renamed data types to standard namesRay San
2017-11-02Some code tweaks...Ray San
2017-10-30Review some issues, view descriptionRay San
- Review RPI compilation (core_drop_files not supported) - Review ImageFormat(), some issues - GetTextureData() reviewed for RPI
2017-10-30Review new build platform: FreeBSDRay
Corrected issue with RPI_CROSS_COMPILE
2017-10-28Merge pull request #373 from Martinfx/masterRay
Added support FreeBSD
2017-10-28Added support FreeBSD for exampleMartinfx
2017-10-28Added support FreeBSDMartinfx
2017-10-25Review rlReadTexturePixels()Ray San
Improve second option to retrieve texture data from fbo... Still requires some testing...