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2019-10-22ClearDirectoryFiles(): Corrected memory leak #991Ray
2019-10-22Corrected possible memory leak #993Ray
2019-10-22Minor comment tweakRay
2019-10-22Review some definesRay
2019-10-21Review latest PRRay
2019-10-21Add multi texture support for materials in GLTF format (#979)Tyler Jessilynn Bezera
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21Update text.cRay
2019-10-21Corrected bug on no-extensionRay
2019-10-19Update external librariesraysan5
2019-10-19Corrected bug on ImageDrawRectangleLines()raysan5
2019-10-17Remove trailing spacesRay
2019-10-17REVIEWED: GetCodepoints() issueRay
- Improved LoadBMFont()
2019-10-11REDESIGNED: IsFileExtension()Ray
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11ADDED: GetCodepoints()Ray
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11REVIEW: ImageAlphaMask()Ray
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-03Check whether parsing mtl file was succesful (#982)Michael Vetter
2019-10-03Check whether GLTF was loaded correctly (#981)Michael Vetter
2019-10-03Remove dead assignments (#980)Michael Vetter
The result of `success` is actually never used. Either we should check for it and return or remove it. I assume just checking the last one is okay.
2019-09-30Add security checks on file writtingRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-24Improve code readability (#976)AlexHCC
2019-09-22Review PR and commentsRay
2019-09-22Fixed regular polygon shape rendering (#972)AlexHCC
2019-09-20Review ImageCrop() security checksRay
2019-09-20Let the user choose the formatsRay
2019-09-19Added preprocessor macros for GIFRay
2019-09-19ADDED: LoadAnimatedGIF() -WIP-Ray
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19Review PR formattingRay
2019-09-19fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969)chriscamacho
2019-09-15Review DecompressData() types, for consistencyraysan5
2019-09-14Review issue with HDR pixels loadingraysan5
2019-09-14Review conditionsraysan5
2019-09-13Update for latest emsdk configurationRay
Note that latest emsdk changed paths
2019-09-13Corect typoRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)
2019-09-13Review possible memory leak with my_strndup()Ray
2019-09-12Comment tweakRay
2019-09-10ADDED: GetWindowPosition()Ray
2019-09-09ADDED small compression APIRay
- ADDED: CompressData() - ADDED: DecompressData()
2019-09-09Update raudio.hRay
2019-09-08Revert "Update tinyobj_loader_c.h"Ray
This reverts commit 53b32f1c209051e87871c4cdd2e09828d8ac407e.
2019-09-08REVIEW: GetFileName(): Security checksRay
2019-09-05Update tinyobj_loader_c.hRay
2019-09-03Review dr_flac usageRay
Replaced DEPRECATED functions
2019-09-03Remove sampleLeft from Music struct... -WIP-Ray
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-08-27Review latest PRraysan5
2019-08-27Add screen->world and world->screen functions for 2D; add extended camera2D ↵arvyy
example (#947)
2019-08-27UpdateModelAnimation() - Added security checkraysan5
2019-08-27Formatting tweakraysan5