| Age | Commit message (Collapse) | Author |
|
|
|
|
|
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At this moment, physac is an external unmaintained library, better move out of raylib.
|
|
|
|
|
|
* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
|
|
|
|
|
|
temporary quickfix for issue #3473
|
|
|
|
|
|
|
|
Added new API to record and play events
Added examples illustrating functionality
|
|
|
|
|
|
|
|
|
|
|
|
rgextures.h (#3464)"
This reverts commit 804f1a83eba7aa5cbb701457e8d6cda372b1a10d.
|
|
(#3464)
closes https://github.com/raysan5/raylib/issues/3463
|
|
|
|
|
|
|
|
|
|
This reverts commit 8fbd42d592c22612e18d2c6f9bcef8a107984675.
|