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2022-02-12Revert "Reviewed Makefile clean target to use CMD shell on Windows"raysan5
This reverts commit ab47c6401e3a7da22a2e9e1f4a2a63144d51e13a.
2022-02-12Reviewed Makefile clean target to use CMD shell on Windowsraysan5
Tested on the following environments: - w64devkit.exe - Windows 10 cmd - Notepad++ NppExec console
2022-02-10Fix make clean target failing when shell is not cmd (#2338)Peter0x44
GNU make on Windows first tries to find sh.exe on the path, and will execute build rules using it if it is present. The make clean target uses the builtin cmd.exe command del, which won't work under sh.exe The reason this is not done for the entire Makefile is because it would break cross-compilation of raylib.
2022-02-09Add BSD support for zig builds (#2332)Scribe of the Ziggurat
- Adds a new OS clause to build.zig for the BSDs - Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig - All demos build and render just fine. Nice !
2022-02-05Make audio examples compile with external glfw on Linux (#2329)locriacyber
2022-02-03Fix Undefined Symbol `_ftelli64` (#2319)Audi Nugraha
2022-01-31simplify QuaternionInvert (#2324)megagrump
2022-01-28Minor tweakraysan5
2022-01-28RENAMED: `GetFileSize()` to `GetFileLength()`Ray
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-27ADDED: `GetFileSize()`raysan5
2022-01-26Update qoi.hraysan5
2022-01-26Add DrawTextCodepoints (#2308)Siddharth Roy
* Add DrawTextCodepoints * Fixed top comment
2022-01-26Support export .jpeg filesRay
2022-01-25Update minshell.htmlraysan5
2022-01-22Update rtextures.cRay
2022-01-22Fix GetApplicationDirectory on macOS (#2304)Nikolas
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-21fix: material color won't be loaded if there's no texture for that material ↵Roy Qu
(#2298)
2022-01-18Review code conventions for specific defines for GetApplicationDirectory() ↵Laurentino Luna
(#2293) Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-17[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds (#2290)Jeffery Myers
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds. * break is better than loop var to -1
2022-01-16Review formatingraysan5
2022-01-16Add panning to raudio and update audio_raw_stream example. (#2205)ptarabbia
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]>
2022-01-15REVIEWED: `Vector2Transform(()`Ray
2022-01-15ADDED: `Vector2Transform()`Ray
2022-01-14[CORE] Bug and formating fixes for GetApplicatonDir (#2285)Jeffery Myers
* Fix formating problems with GetApplicationDir. Don't ever return an empty string * always return a valid path even if it's ./ * remove the need for the dll and just use the normal GetModuleFileName function
2022-01-13REVIEWED: `rlLoadShaderCode()`raysan5
2022-01-13rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId ↵Matthew Owens
if repesctive Code is NULL (#2281)
2022-01-12Update rcore.cRay
2022-01-11Update Makefile, simplifiedRay
2022-01-11Improve Makefile organizationRay
2022-01-11Fix typo in comment: s/simluate/simulate/ (#2277)hartmannathan
2022-01-10Added minimal web shellRay
2022-01-10Review formatingRay
2022-01-08Make zig build functionality available to zig programs (#2271)Nikolas
2022-01-08Improved shader loading codeRay
2022-01-08Reviewed possible issue with shaders detachingRay
2022-01-08[CORE] Add a function to return the application directory. (#2256)Jeffery Myers
* Add a function to return the application directory. * CI fixes
2022-01-03ADDED: `ExportFontAsCode()`Ray
2022-01-03Review tracelogsRay
2022-01-02Change comment about custom blend modes in rlgl.h (#2260)Gerber Lóránt Viktor
2022-01-01WARNING: REVIEWED: A big bug with `GetMouseWheelMove()`Ray
2021-12-31Update year to 2022raysan5
2021-12-31Update rcore.craysan5
2021-12-31Reviewed fullscreen switch on `PLATFORM_WEB`raysan5
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`. Just reverted for the moment for further investigation.
2021-12-31tweaksRay
2021-12-30[Feature] Added SetWindowOpacity(float opacity) (#2254)Tushar Singh
* Added drawing text with shadow * Added SetWindowOpacity() * Edited Mis-spell * Fixed conventions
2021-12-29Support CUSTOM_CFLAGSraysan5
2021-12-29Reviewed CFLAGSraysan5
2021-12-28Updated version number to avoid confusions with releaseraysan5
2021-12-28Detected some pixel-errors due to rounding issues on positionraysan5
2021-12-27Reviewed makefilesRay