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2020-02-04Review GetCurrentTime()Ray
2020-02-04Update gestures.hRay
2020-02-04Review libc dependencies and remove when possibleRay
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions: - stdlib.h: primary dependency is for malloc() and free() - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI? - string.h: just around 8 functions required - math.h: just around 8 functions required - others: 1-2 functions required for some other headers
2020-02-04Update to miniaudio 0.10 (#1092)David Reid
* Update to miniaudio 0.10 This replaces the old ma_pcm_converter with ma_data_converter. At this time of this commit, miniaudio 0.10 is still in the testing phase. To make it easier to update miniaudio.h during this period, I've temporarily moved the @raysan5 Win32 customizations to raudio.c because there may be quite a few updates to miniaudio.h during this time. * Use miniaudio's built-in volume control.
2020-02-03Review issue with RLGL TraceLog()Ray
2020-02-03Remove all trail spacesRay
2020-02-03Update rlgl.hRay
2020-02-03Replace TraceLog() function by TRACELOG macroRay
Added SUPPORT_TRACELOG_DEBUG config
2020-02-03Develop branch integration (#1091)Ray
* [core] REDESIGNED: Implement global context * [rlgl] REDESIGNED: Implement global context * Reviewed globals for Android * Review Android globals usage * Update Android globals * Bump raylib version to 3.0 !!! * [raudio] REDESIGNED: Implement global context * [raudio] Reorder functions * [core] Tweaks on descriptions * Issues with SUPPORT_MOUSE_GESTURES * [camera] Use global context * REDESIGN: Move shapes drawing texture/rec to RLGL context * Review some issues on standalone mode * Update to use global context * [GAME] Upload RE-PAIR game from GGJ2020 -WIP- * Update game: RE-PAIR * [utils] TRACELOG macros proposal * Update config.h
2020-02-03Update project version for release2.6.02.6Ray
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-29Review PHYSAC_NO_THREADS on WebAssemblyRay
2020-01-29Review bool type checkRay
2020-01-29Review spacingRay
2020-01-29Renamed Mat2 to Matrix2x2Ray
2020-01-29Added comments related to #837Ray
2020-01-28Tweak to avoid compilation warningRay
2020-01-28Some tweaksRay
2020-01-27Corrected issue with matrix order multiplication #1054Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
REMOVED: IsTouchDetected()
2020-01-27Review touch input scaling for PLATFORM_WEB #163Ray
Now touch inputs scale proportionally to the canvas size
2020-01-26Review default font scale filter for HighDPI modeRay
2020-01-26ADDED: TextCopy() #1083Ray
2020-01-26Corrected bug #989Ray
2020-01-26Minor tweaksRay
2020-01-26REVIEWED: GetDirectoryPath()Ray
2020-01-24ADDED: IsTouchDetected()Ray
2020-01-24ADDED: GetWorldToScreenEx()Ray
Addressing issue #1056
2020-01-24Allow MAX_BATCH_BUFFERING config at compile timeRay
2020-01-24Addressed issue #1051Ray
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24Minor tweaks to avoid warningsRay
2020-01-24Redesigned TextToInteger()Ray
2020-01-23Remove duplicate functionRay
2020-01-23WARNING: Renamed Vector3Multiply() to Vector3Scale()Ray
Renamed for consistency with Vecto2Scale() Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-22Update cgltf.hRay
2020-01-22Correct issue with defineRay
2020-01-21Remove unneeded tracesRay
2020-01-19Added SUPPORT_HALFBUSY_WAIT_LOOPraysan5
2020-01-19Support custom allocatorraysan5
2020-01-19Corrected issue with typesraysan5
2020-01-19Review module to fit raylib conventionsraysan5
Support custom allocators
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions modifiersraysan5
2020-01-19Review functions definition modifiersraysan5
2020-01-17 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported ↵Victor Gallet
(previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075)
2020-01-15Commented unnecessary printf()/puts() callsRay
2020-01-15Comment tweakRay