| Age | Commit message (Collapse) | Author |
|
|
|
|
|
(#3510)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* allow zig 0.11.0 and 0.12.0dev to build raylib
* update comment
|
|
|
|
|
|
|
|
|
|
|
|
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
|
|
|
|
|
|
|
|
|
|
* Fix gestures for SDL
* Review the gesture handling for SDL
* Review 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At this moment, physac is an external unmaintained library, better move out of raylib.
|
|
|
|
|
|
* Move rcore.h content inside rcore.c
* Remove extern CoreData CORE
|