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2024-07-07REVIEWED: Direction must be normalized #4131Ray
2024-07-07[rmodels] Consistent `DrawBillboardPro` with `DrawTexturePro` (#4132)bohonghuang
* [rmodels] Re-implement `DrawBillboardPro` * [rmodels] Add comments to `DrawBillboardPro` * [rmodels] Make `DrawBillboardPro` consistent with `DrawTexturePro` * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-07REVIEWED: `CheckCollisionPointRec()`Ray
2024-07-07[rshapes] Give CheckCollisionPointCircle() its own implementation (#4135)kai-z99
* remove function call * fix
2024-07-04Update rlgl.hRay
2024-07-04Change SDL_Joystick to SDL_GameController (#4129)Frank Kartheuser
With SDL_Joystick my game controller wasn't working properly. That's why I changed it to SDL_GameController.
2024-07-01[CORE] Fix MSVC warnings/errors and raymath.h in C++ (#4125)Jeffery Myers
* Update raylib_api.* by CI * Fix MSVC warnings. Make raymath.h work in C++ in MSVC * whitespace cleanup --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-07-01WARNING: UPDATE: Starting works on `raylib 5.5` releaseRay
2024-07-01Reverted memory allocators additional checksRay
2024-07-01WARNING: BREAKING: Renamed `PLATFORM_DESKTOP` to `PLATFORM_DESKTOP_GLFW`Ray
This could potentially be a breaking change, for consistency, now every possible desktop backend has the proper name assigned: GLFW, SDL, RGFW raylib build system has been reviewed to fallback to `PLATFORM_DESKTOP_GLFW` by default when `PLATFORM_DESKTOP` defined
2024-07-01WARNING: TEST: Security check to address potential overflow cocernsRay
2024-07-01Merge branch 'master' of https://github.com/raysan5/raylibRay
2024-07-01Minor tweaksRay
2024-07-01[rtextures] advance k in LoadImageColors (#4120)Bruno Cabral
Some formats are not advancing k to get pixels values
2024-07-01[build.zig] Make emscripten build compatible with Zig 0.13.0 (#4121)Mike Will
2024-07-01Update Storage base path, use provided SDL base pathRay
2024-06-30REVIEWED: Formatting, follow raylib coding conventionsRay
2024-06-30REVIEWED: `DrawSphereEx()`, added educational infoRay
2024-06-30[rmodels] `DrawSphereEx()` optimization (#4106)smalltimewizard
* Optimize DrawSphereEx() Precalculates sin/cos to eliminate unnecessary calls. * Formatting correction to previous commit * Bugfix to optimized DrawSphereEx() OBO error -- added 1 additional precalculated cos/sin value to each array to complete the 360-degree wraparound. Technically the value of these last elements will always be the same as the first element due to 360-degree wraparound, but this is the simplest solution. * Corrected missing free() * Formatting correction * New DrawSphereEx() algorithm
2024-06-30REVIEWED: Formatting, follow raylib coding conventionsRay
2024-06-30[rtextures] Created `ImageFromChannel()` (#4105)Bruno Cabral
* created ImageFromChannel Adds the possibility to extract a specific channel from an image * naming convention * example window height * removed threshold * removed alpha channel * channel example organization * updated channel example image
2024-06-30[rmodels] Return true if no need to interpolate to avoid log flooding (#4118)VitoTringolo
2024-06-28rmodels.c, `LoadImageFromCgltfImage()` : fix base64 padding support (#4112)SuperUserNameMan
* rmodels.c, LoadImageFromCgltfImage() : fix base64 padding support This should fix the issue related to `.gltf` embeded image in base64 format, by ignoring `=` padding and calculating the data size in bytes correctly. * follow guidelin convention * try to follow guideline convention as much as possible * clarify comments i hope it's clear ennough
2024-06-28Update RGFW and replace long switch in rcore_desktop_rgfw.c with a lookup ↵Colleague Riley
table (#4108) * Fix Makefile issues (RGFW) (linux) (macOS) * Do not use nanosleep on windows at all (PLATFORM_DESKTOP_RGFW) * remove #define RGFWDEF and make the #undefs only happen for their OS * Update RGFW.h * fix to match the RGFW updates * remove line that shows the cursor for no reason * Update RGFW, replace long switch with an array, update rgfw platform for RGFW * update RGFW (fix reported glitch with drag and drop files) (linux) * remove u16
2024-06-28Fix GLTF animations (#4107)VitoTringolo
Co-authored-by: Vito Tringolo <[email protected]>
2024-06-27[build.zig] pass the real build.zig file (#4113)InKryption
`@This()` was naively passed to `dependencyFromBuildZig` while inside a file that is not actually the build file, causing a panic when actually used. Passing `@import("../build.zig")` fixes this.
2024-06-27[build.zig] Leverage `dependencyFromBuildZig` (#4109)InKryption
2024-06-25[web] Fix undesired scrollbars on shell files (#4104)jspast
2024-06-25WARNING: REMOVED: Default font fallbackRay
2024-06-25Update rshapes.cRay
2024-06-25[rtext] Don't return default font if LoadFontEx fails (#4077)Peter0x44
It is currently impossible to check a font loaded successfully with IsFontReady because LoadFontEx will always return a valid font. DrawTextEx has this check: if (font.texture.id == 0) font = GetFontDefault(); // Security check in case of not valid font So anyone relying on the default font as a fallback for fonts failing to load should still be covered.
2024-06-25REVIEWED: `DrawLine()` #4075Ray
2024-06-24Minor tweaksRay
2024-06-24[Build] Fix warnings when building in VS 2022 (#4095)Jeffery Myers
* Update raylib_api.* by CI * Fix warnings when building examples in MSVC 2022 * fix auto-format that sneaked in there. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-06-24[rmodels] Fix -Wstringop-truncation warning (#4096)Peter0x44
rmodels.c: In function ‘LoadBoneInfoGLTF.isra’: rmodels.c:4874:32: warning: ‘strncpy’ specified bound 32 equals destination size [-Wstringop-truncation] 4874 | if (node.name != NULL) strncpy(bones[i].name, node.name, sizeof(bones[i].name)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2024-06-24[rtextures] Adding `ImageDrawLineEx` function (#4097)Le Juez Victor
* adding `ImageDrawLineEx` function also review other functions for drawing lines in images * fix `ImageDrawLineV`
2024-06-23[rtextures] Adding triangle drawing function for images (#4094)Le Juez Victor
* adding triangle drawing function for images * remove unnecessary check * fix an iteration mistake
2024-06-23LoadIQM() set model.meshMaterial[] (#4092)SuperUserNameMan
2024-06-22[rmodels] Initial work to correctly handle the node hierarchy in a glTF file ↵Paul Melis
(#4037) * Initial work to correctly handle the node hierarchy in a glTF file. Static meshes seem to work fine in my tests. Haven't tried anything animated yet, but it's almost certainly broken. * Fix variable naming, some comment tweaks * Only count primitives made up of triangles in glTF meshes * Update processing of gltf mesh animation data, to match earlier changes to vertex/normal/tangent data
2024-06-22[build] CMake: pass -sFULL_ES3 instead of -sFULL_ES3=1 (#4090)manuel5975p
* Allow ES3 in LibraryConfigurations.cmake * Put FULL_ES3 as linker option * Remove =1
2024-06-22fixed LoadCodepoints returning a freed ptr when count is 0 (#4089)Alice Nyaa
2024-06-22add warning log multiple of 4 (#4080)Anthony Carbajal
2024-06-21[build] CMake: support OpenGL ES3 in `LibraryConfigurations.cmake` (#4079)manuel5975p
* Allow ES3 in LibraryConfigurations.cmake * Put FULL_ES3 as linker option
2024-06-17fixed issue with GetScreenWidth/GetScreenHeight (#4074)Anthony Carbajal
2024-06-16[rmodels] Read uninitialized values in GenMeshTangents() - fix bounding case ↵kai-z99
(#4066) * fix * assert
2024-06-16[build] Fix some warnings on web builds and remove some redundant flags. (#4069)Lázaro Albuquerque
* update * Revert "update" This reverts commit e8adcabd94830be66938e12143c8fe23cdeab605. * update * remove a not stricly required flag
2024-06-16REVIEWED: Spline cubic bezier exampleRay
2024-06-16Update raylib.hRay
2024-06-16[rshapes] Fix multisegment Bezier splines. (#3744)Santiago Pelufo
* [rshapes] Fix multisegment Bezier splines. It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment. * Fix example shapes/shapes_splines_drawing for bezier splines. * Draw circles to fill gaps between bezier segments.
2024-06-16[build.zig] Fix raygui build when using addRaygui externally (#4027)Viktor Pocedulić
When addRaygui is used from an external build, for example in a bindings project, the build of a generated `raygui.c` fails with "raylib.h not found" error from the compiler. I've traced this down to a raylib step not adding its `src/` to the shared list of include paths using `addIncludePath` but relying on `addCSourceFiles` `.root` to provide the implicit include path for raylib proper's own files. If raygui is later added to the step the compiler won't know where to look for `raylib.h` and friends and will fail to build. This change simply adds raylib's `src/` to the include path list.