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2022-01-31simplify QuaternionInvert (#2324)megagrump
2022-01-28Minor tweakraysan5
2022-01-28RENAMED: `GetFileSize()` to `GetFileLength()`Ray
`GetFileSize()` conflicts with the infamous `windows.h`
2022-01-27ADDED: `GetFileSize()`raysan5
2022-01-26Update qoi.hraysan5
2022-01-26Add DrawTextCodepoints (#2308)Siddharth Roy
* Add DrawTextCodepoints * Fixed top comment
2022-01-26Support export .jpeg filesRay
2022-01-25Update minshell.htmlraysan5
2022-01-22Update rtextures.cRay
2022-01-22Fix GetApplicationDirectory on macOS (#2304)Nikolas
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
2022-01-21fix: material color won't be loaded if there's no texture for that material ↵Roy Qu
(#2298)
2022-01-18Review code conventions for specific defines for GetApplicationDirectory() ↵Laurentino Luna
(#2293) Unless these imports require to have this format, the code has been adjusted to the conventions
2022-01-17[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds (#2290)Jeffery Myers
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds. * break is better than loop var to -1
2022-01-16Review formatingraysan5
2022-01-16Add panning to raudio and update audio_raw_stream example. (#2205)ptarabbia
* Add panning to raudio and update audio_raw_stream example. * remove pan smoothing, code formatting changes following pull request comments Co-authored-by: Ray <[email protected]>
2022-01-15REVIEWED: `Vector2Transform(()`Ray
2022-01-15ADDED: `Vector2Transform()`Ray
2022-01-14[CORE] Bug and formating fixes for GetApplicatonDir (#2285)Jeffery Myers
* Fix formating problems with GetApplicationDir. Don't ever return an empty string * always return a valid path even if it's ./ * remove the need for the dll and just use the normal GetModuleFileName function
2022-01-13REVIEWED: `rlLoadShaderCode()`raysan5
2022-01-13rlLoadShaderCode - set ShaderId variables to RLGL.State.default[VF]ShaderId ↵Matthew Owens
if repesctive Code is NULL (#2281)
2022-01-12Update rcore.cRay
2022-01-11Update Makefile, simplifiedRay
2022-01-11Improve Makefile organizationRay
2022-01-11Fix typo in comment: s/simluate/simulate/ (#2277)hartmannathan
2022-01-10Added minimal web shellRay
2022-01-10Review formatingRay
2022-01-08Make zig build functionality available to zig programs (#2271)Nikolas
2022-01-08Improved shader loading codeRay
2022-01-08Reviewed possible issue with shaders detachingRay
2022-01-08[CORE] Add a function to return the application directory. (#2256)Jeffery Myers
* Add a function to return the application directory. * CI fixes
2022-01-03ADDED: `ExportFontAsCode()`Ray
2022-01-03Review tracelogsRay
2022-01-02Change comment about custom blend modes in rlgl.h (#2260)Gerber Lóránt Viktor
2022-01-01WARNING: REVIEWED: A big bug with `GetMouseWheelMove()`Ray
2021-12-31Update year to 2022raysan5
2021-12-31Update rcore.craysan5
2021-12-31Reviewed fullscreen switch on `PLATFORM_WEB`raysan5
The previous implementation somewhat break the expected behaviour for games and examples when pressing the `Fullscreen` button in the provided `shell.html`. Just reverted for the moment for further investigation.
2021-12-31tweaksRay
2021-12-30[Feature] Added SetWindowOpacity(float opacity) (#2254)Tushar Singh
* Added drawing text with shadow * Added SetWindowOpacity() * Edited Mis-spell * Fixed conventions
2021-12-29Support CUSTOM_CFLAGSraysan5
2021-12-29Reviewed CFLAGSraysan5
2021-12-28Updated version number to avoid confusions with releaseraysan5
2021-12-28Detected some pixel-errors due to rounding issues on positionraysan5
2021-12-27Reviewed makefilesRay
2021-12-27Update MakefileRay
2021-12-27Update MakefileRay
2021-12-27Update MakefileRay
2021-12-24Update raudio.craysan5
2021-12-24check not null before accessing by index (#2243)Antonis Geralis
2021-12-23REVIEWED: `ExportWaveAsCode()`Ray