| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-11-15 | REVIEWED: ExportMesh() #2138 | Ray | |
| 2021-11-11 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-11-11 | Expose `MAX_KEYBOARD_KEYS` and `MAX_MOUSE_BUTTONS` #2127 | Ray | |
| 2021-11-10 | Fixed file/alloc limitation in GetDirectoryFiles() (#2126) | lib-omar | |
| MAX_DIRECTORY_FILES macro removed. ClearDirectoryFiles() tweaked to reflect changes. | |||
| 2021-11-10 | ouch | Ray | |
| 2021-11-10 | Reviewed descriptions and notes | Ray | |
| 2021-11-10 | REVIEWED: DrawRectanglePro(), support TRIANGLES drawing | Ray | |
| 2021-11-10 | REVIEWED: CheckCollision*() consistency | Ray | |
| 2021-11-10 | tweak | Ray | |
| 2021-11-09 | Allow GL4.3 capabilities to be shown (#2124) | Uneven Prankster | |
| Now that 4.3 was added this can be enabled with the compile flag. | |||
| 2021-11-09 | REVIEWED: rlGetCompressedFormatName() | Ray | |
| 2021-11-09 | Review variables initialization | Ray | |
| - All variables are initialized on declaration, some arrays were not properly initialized - Static array buffers require memset() for re-initialization on every function call | |||
| 2021-11-09 | Protect TextIsEqual from NULLs (#2121) | Luke Krasnoff | |
| 2021-11-07 | Fix Render Batch Limit not being checked in DrawRectangleGradientEx() (#2111) | KonPet | |
| 2021-11-03 | Review display output order | raysan5 | |
| 2021-11-03 | Avoid duplicate output info on PLATFORM_RPI | raysan5 | |
| 2021-11-02 | Updated some scripts paths | Ray | |
| NOTE: New raylib release installer uses `w64devkit`, smaller and more updated than regular `mingw64-w64` default project. Paths are updated properly. | |||
| 2021-11-01 | Reviewed spelling mistake | Ray | |
| 2021-11-01 | Update version in CMake | Ray | |
| 2021-11-01 | REMOVED: `rnet.h` | raysan5 | |
| It was not working properly... recommended to use `nbnet` instead. | |||
| 2021-11-01 | Update raygui.h | raysan5 | |
| 2021-11-01 | Minor type tweak | raysan5 | |
| 2021-11-01 | Update miniaudio.h | Ray | |
| 2021-11-01 | Review comments | Ray | |
| 2021-11-01 | Update comment | Ray | |
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-27 | Update raygui.h | Ray | |
| 2021-10-26 | REVIEWED: KeyCallback() | Ray | |
| Register keys independently of the actions | |||
| 2021-10-26 | Reviewed warnings | Ray | |
| 2021-10-26 | Update comments for OpenGL 4.3 | Ray | |
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-25 | Fix warnings in raylib build (#2084) | Jeffery Myers | |
| 2021-10-24 | fixing the library so the workflows compile (#2082) | mandar1jn | |
| 2021-10-24 | When one of the colliding lines is vertical or horizontal, not all ↵ | TheSergey496 | |
| collisions were correctly detected due to floating point error. (#2081) | |||
| 2021-10-23 | Comments tweaks | raysan5 | |
| 2021-10-23 | Added some comments on `LoadGLTF()` | raysan5 | |
| 2021-10-23 | REVIEWED: Size of bones id supported, max 255 bones per mesh | raysan5 | |
| 2021-10-23 | REVIEWED: `LoadGLTF()` #2075 | raysan5 | |
| 2021-10-23 | web: clear resizedLastFrame (#2077) | mausimus | |
| 2021-10-23 | replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) | Richard Smith | |
| 2021-10-22 | REVIEWED: `LoadGLTF()` | raysan5 | |
| Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet. | |||
| 2021-10-22 | Reviewed VS2019 projects | raysan5 | |
| 2021-10-22 | REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) | raysan5 | |
| 2021-10-22 | REMOVED: `IsGamepadName()` | raysan5 | |
| This function is not required, users can check it with `GetGamepadName()` | |||
| 2021-10-22 | Minor tweaks | raysan5 | |
| 2021-10-22 | Reviewed multitouch example #1988 | raysan5 | |
| 2021-10-21 | Reviewed to support raygui and physac on building | Ray | |
| 2021-10-21 | Update Makefile | Ray | |
| 2021-10-21 | Reviewed physac building | Ray | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
