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2020-03-27[raudio] Review TRACELOG() messages, categorizedraysan5
2020-03-27[raudio] Review TRACELOG() messages, categorizedraysan5
2020-03-27[text] Review TRACELOG() messages, categorizedraysan5
2020-03-27[textures] Review TRACELOG() messages, categorizedraysan5
2020-03-27[utils] Review TRACELOG() messages, categorizedraysan5
2020-03-26Update compilation warning flags (#1151)Dani Martin
* Update compilation warning flags Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder. Specifically, these are some of the flags reporting errors in src/external: -Wmissing-prototypes -Wunused-variable -Wunused-value -Wunused-parameter -Wunused-function * Uptade compilation flags in examples with missing -std=c99
2020-03-25Remove trail spacesraysan5
2020-03-25Minor tweaksraysan5
2020-03-25ADDED: IsWindowFullscreen()raysan5
2020-03-25Enable IQM models support on config.hraysan5
2020-03-25Update config.hraysan5
2020-03-25Fixed DrawTextRecEx() selection when wordwrap is ON (again) (#1149)Random
2020-03-24Support mtl loading by tinyobj_parse_obj() #1134raysan5
I don't like this solution but well... let's use it for the moment...
2020-03-24GenMeshHeightmap flat shading normals (#1140)Ádám Dóda
2020-03-24Remove define not requiredraysan5
2020-03-24Android: Better track touch input returned from IsMouse*() (#1144)Doyle
* Android: Better track touch input returned from IsMouse*() Switch to actually tracking touch input to use for "mouse" input rather than the gestures system. The gesture system as an abstraction ontop of raw touch input loses some information needed to map to "mouse" input. Before, - IsMouseButtonReleased() triggers immediately after the initial touch (because GESTURE_TAP activates immediately on touch) instead of waiting for the touch to be released. - IsMouseButtonUp() returns false, when it should just be the opposite of IsMouseButtonDown(). - IsMouseButtonDown() returns true only after GESTURE_HOLD (which activates after some period of time after GESTURE_TAP), when instead it should just be true whenever there is touch input i.e. gesture != GESTURE_NONE or alternatively when any input is received on the screen. After this PR, touches map closer to mouse input. - IsMouseButtonReleased() triggers when touch is released (last frame was touched, this frame not touched). - IsMouseButtonUp() returns the opposite of IsMouseButtonDown() - IsMouseButtonDown() is true when (AMOTION_EVENT_ACTION_DOWN || AMOTION_EVENT_ACTION_MOVE) and false when (AMOTION_EVENT_ACTION_UP) * RPI: Include index check for RPI in GetTouchPosition()
2020-03-24CMakeLists.txt: report generated CMAKE_CONFIGURATION_TYPESAhmad Fatoum
We might want to customize this in feature for multi-config builds (e.g. a Visual studio build with both Debug and Release configurations). Output the variable value for user awareness.
2020-03-23Comment tweaksraysan5
2020-03-23Comment tweaksraysan5
2020-03-21Review formating from PR #1138raysan5
2020-03-21Added draw functions to ImageDraw*() (#1138)Sourav Gupta
Added draw functions: ImageClearBackground() ImageDrawPixel() ImageDrawLineEx() ImageDrawCircle()
2020-03-19Android: Track touch motion across screen (#1137)Doyle
This was working in 2.6 but no longer does in current git tree. It appears touch position is only tracked on AMOTION_EVENT_ACTION_[DOWN|UP], which only registers the initial touch on the screen. Subsequent movement is not tracked into CORE. Touch position and the Gesture System appears to be updated twice in AndroidInputCallback in what looks like perhaps a copy paste error (code is identical) with the exception of tracking AMOTION_EVENT_ACTION_UP in the 2nd copy of the code (but this is not necessary to track). If you need to track the first touch or release touch position, you can do so with checking IsMouseButton[Pressed|Released] on the same frame. This patch makes it so the touch position is always updated, and merges the duplicated code into 1 singular code path.
2020-03-17Added security check in case init fails #1135raysan5
2020-03-17Replace external libraries custom allocators by raylib ones #1074raysan5
NOTE: Two libraries still use custom allocators: glfw and stb_vorbis
2020-03-15Corrected typoraysan5
2020-03-15REVIEWED: ImageTextEx() to support line breaks #1131raysan5
NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow...
2020-03-15Android: Set display.[width, height] before screen size check (#1132)Doyle
In `InitGraphicsDevice(...)`, the Android section has a screen security check like other platforms- but CORE.display.width, CORE.display.height are not set yet, so the security check sets it to 0. So ensure we query the device's screen width and height before the screen size security check. This also gives you the ability to run a proper full-screen application on Android without any scaling and guess work on the target device by setting screen width and height to 0 in `InitWindow(...)` and using `GetScreen[Width|Height]()` to get the actual values.
2020-03-12Added note on transparent framebuffer w/o X11 on RPIRay
2020-03-12[text] TextToUpper(): Added note on diacriticsRay
2020-03-09Minor tweaksRay
2020-03-09Address issue #1125Ray
2020-03-08Changed `if` to `else if`. (#1122)SasLuca
2020-03-07Reviewed missing includeRay
2020-03-05Android: Support file saving to internal data storageRay
2020-03-05Reviewed and Updated Android compilation scriptsRay
2020-03-04Remove commentRay
2020-03-04ADDED: LoadFileText() and SaveFileText()Ray
Improved file access checks
2020-03-03WARNING: Corrected issue with IsKeyDown() #1119Ray
2020-03-03Update core.cRay
2020-03-03Avoid icons in shellRay
Very weird... lately icons are not properly displayed on browser!
2020-03-03REVIEWED: Mouse/Touch input systemRay
After several reviews, now it seems everything works as expected.
2020-03-03Some code tweaksRay
2020-03-02Support any mouse button for gesture detectionRay
2020-03-02Review some commentRay
2020-03-02Update raymath.h (#1118)i-right-i
* Update raymath.h Added Vector2Rotate Function. * Update raymath.h
2020-03-02Added comment on IsMouseButtonDown() issueRay
IsMouseButtonDown() does not process touch state down properly, state is reseted every frame...
2020-03-01Reviewed IsMouseButtonDown()Ray
2020-02-29REDESIGNED input system for better mouse/touch supportRay
2020-02-28Replaced fabs() by fabsf() when requiredRay
2020-02-28`LoadText()` tweak (#1113)brankoku
Guarantee string is zero-terminated