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2019-04-22Merge pull request #810 from Demizdor/unicode_implementationRay
Unicode implementation
2019-04-22Expose rlgl functions on shared librariesRay
2019-04-21Initial unicode implementation for UTF8 encoded textDemizdor
2019-04-14Check buffer overflowRay
2019-04-13Merge pull request #799 from flashjaysan/masterRay
Update raymath.h
2019-04-13Update raymath.hflashjaysan
Removed a useless semicolon.
2019-04-12Use typedef rather than #define in order to avoid issues in application codeBjörn Wahlstrand
2019-04-12FLAG not supported on web GLFW implementationRay
2019-04-12WARNING: Added GLFW hint to support hi-DPIRay
This needs to be tested on a hi-DPI monitor, probably requiring a FLAG to enable it would be a good idea...
2019-04-12Corrected typoRay
2019-04-12Reorganize structRay
2019-04-11Review cubemap generationRay
2019-04-11Corrected standalone usageRay
2019-04-11Review VR simulator mechanismRay
- No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user
2019-04-11Some tweaksRay
2019-04-10Comments reviewRay
2019-04-10Set default white texture for diffuse matRay
2019-04-10Check textures available before loadingRay
2019-04-10Replaced size_t by unsigned intRay
2019-04-09Resolve CI failure with MinGWmyd7349
2019-04-09Update MakefileRay
2019-04-09Start working on glTF loading...Ray
2019-04-09Fix CMake support on Win32myd7349
2019-04-08Review creation yearsRay
2019-04-07Happy new year 2019ChillerDragon
2019-04-05ADDED: SetShaderValueTexture()Ray
Some tweaks
2019-04-05Review PBR shadersRay
Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05Start setting things up for raylib 2.5Ray
2019-04-05BIG UPDATE: New models functions for animations!Ray
Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models.
2019-04-05Rename enum typeRay
2019-04-05Minor tweaksRay
2019-04-04Removed trail spacesRay
2019-04-04Review merged PR formattingRay
Removed trail spaces
2019-04-04Merge pull request #787 from Demizdor/masterRay
Added `DrawRoundedRect()` and `DrawRoundedRectLines()`
2019-04-04BIG UPDATE: Support model animations!Ray
2019-04-04Animated vertex renamingRay
2019-04-01Corrected some issuesRay
- Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage...
2019-04-01Support material loading from OBJ/MTLRay
2019-04-01Reviewed OBJ loading implementation -WIP-Ray
One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading
2019-04-01Implementing LoadOBJ() -WIP-Ray
It seems obj loading is working ok but there is some problem with drawing...
2019-04-01Reviewed data assignationRay
2019-03-31Reimplemented DrawRoundedRectLines()Demizdor
2019-03-31Added `DrawRoundedRectLines()`Vlad Adrian
2019-03-31Update raylib.hVlad Adrian
2019-03-30Added DrawRoundedRect()Demizdor
2019-03-29Default to white cube mesh if not loadedRay
2019-03-29Some formatting reviewRay
2019-03-29Merge pull request #786 from Demizdor/draw_ringRay
Added DrawRing(), DrawRingLines() and DrawCircleSectorLines()
2019-03-29Review some warningsRay
2019-03-29Replace custom OBJ/MTL implementations by tinyobj_loader -WIP-Ray