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2017-11-14Bug fixes for Music with mini_al.David Reid
2017-11-13Added desktop platform check...Ray
...to define proper values
2017-11-13Bring up to date with changes to mini_al.David Reid
2017-11-13Added GLFW sources to raylibRay San
Compiling GLFW library with raylib avoids external dependencies, this way we solve version problems in some platforms
2017-11-12Update comments.David Reid
2017-11-12Work on porting Music to mini_al.David Reid
2017-11-12Initial work on porting AudioStream to use mini_al.David Reid
2017-11-12Remove PLATFORM_ checks from raylib headerraysan5
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
2017-11-12Allow custom distortion shader - IN PROGRESS -raysan5
2017-11-12Review default shaders usage on loadingraysan5
2017-11-12Rename SoundInternal to SoundData for consistency with MusicData.David Reid
2017-11-12Initial work on adding support for mini_al.David Reid
2017-11-10Working on UWP supportRay San
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
2017-11-09Store the default shadersWilhem Barbier
2017-11-06Corrected issue with text drawing on imageRay San
2017-11-06Corrected possible issue on FBO creationRay San
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06Corrected issue with shader locations initRay San
On RPI, after latest drivers update, models were not rendered properly cause of that...
2017-11-05SetShaderValue take const pointerWilhem Barbier
2017-11-05Corrected issue with missing definesRay
2017-11-04Improve textures support for OpenGL 2.1Ray
2017-11-04Corrected function nameRay
2017-11-03Review Fade() functionalityRay San
2017-11-03Renamed data types to standard namesRay San
2017-11-02Some code tweaks...Ray San
2017-10-30Review some issues, view descriptionRay San
- Review RPI compilation (core_drop_files not supported) - Review ImageFormat(), some issues - GetTextureData() reviewed for RPI
2017-10-30Review new build platform: FreeBSDRay
Corrected issue with RPI_CROSS_COMPILE
2017-10-28Merge pull request #373 from Martinfx/masterRay
Added support FreeBSD
2017-10-28Added support FreeBSD for exampleMartinfx
2017-10-28Added support FreeBSDMartinfx
2017-10-25Review rlReadTexturePixels()Ray San
Improve second option to retrieve texture data from fbo... Still requires some testing...
2017-10-25Comment tweak...Ray San
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25Corrected ImageTextEx()Ray
- Added new function: GenImageColor() ImageDraw() should be reviewed... specially alpha blending...
2017-10-25Corrected issue with ttf font y-offsetRay
2017-10-22Added cross-compiler RPI libsRay
2017-10-22Added resource config fileRay
2017-10-20Updated release versions for raylib 1.8Ray San
2017-10-19Updated raylib VS2015 projectRay San
2017-10-19Updated for raylib 1.8Ray San
2017-10-17Review VR functionalityRay San
To be more generic and configurable
2017-10-16Corrected issue with OpenAL Soft staticRay San
2017-10-14Small tweak, remove tabsraysan5
2017-10-14Review Makefilesraysan5
2017-10-13Fix bug, add some whitespaceAhmad Fatoum
2017-10-12Fix warning about unsequenced modification of variableAhmad Fatoum
Variable t was read and modified without interleaving sequence points, technically undefined behavior. Report by Clang's -Wunsequenced
2017-10-12Review comments about raylibraysan5
2017-10-11Check to avoid bool redefinitionRay San
2017-10-11Updated compilation output pathsRay San
2017-10-11Reorganize release and dependenciesRay San
2017-10-04Keep working on Android shared libs...Ray San
2017-10-04Reverted change that breaks 3D drawingRay San
It should be reviewed more carefully...