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2017-10-04Review VR simulatorRay San
Requires some work, distortion shader could be move out of raylib to example code...
2017-10-03Keep working on Makefiles...Ray San
2017-10-02Working on Makefiles...Ray San
2017-10-02Updated android_native_app_glueRay San
2017-10-02Updated OpenAL Soft headersRay San
2017-10-02Renamed gif writting libraryRay San
2017-09-30Review gradient rectangle drawingRay
Added: DrawRectangleGradientV() Added: DrawRectangleGradientH()
2017-09-29Default to OpenAL static libRay
2017-09-29Added some compiler flags for AndroidRay San
2017-09-29Code tweaks and comments for AndroidRay San
2017-09-26Code tweakRay
2017-09-25Increment version in meson build fileMichael Vetter
Increment raylib version and so lib version number.
2017-09-23Some work on rres...raysan5
2017-09-23Update Android libs and buildingRay
2017-09-22Removed matrix resetting...Ray
to emulate OpenGL funcionality
2017-09-18Added mesh generation functionsraysan5
2017-09-13Corrected out-of-bounds array issueRay
2017-09-08Added new functionsraysan5
SetWindowTitle() GetExtension()
2017-09-02Testing shapes generation using additional libraryRay
2017-08-27Added function DrawRectangleGradientEx()raysan5
Moved function DrawRectangleT() from text module to shapes Added some comments
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-24Review issue with mipmaps setupraysan5
On DDS files mipmapCount header parameter could be unused and set to 0, resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-23Fix typo in raymath.hMichael Campagnaro
2017-08-06Added function DrawRectangleT()raysan5
Usefult to draw rectangles using default font texture
2017-08-06Minor tweaksraysan5
2017-08-04Force OpenGL 3.3 on OSX if selected OpenGL 2.1raysan5
2017-08-04Review transforms to match OpenGL 1.1raysan5
2017-08-04Updated stb libs to latest versionraysan5
2017-07-30Make physac work on OS XBenjamin Summerton
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor. fixes #340
2017-07-28Added Vector3MultiplyV()Ray
To multiply Vector3 by Vector3
2017-07-28Corrected compilation on OpenGL ES 2.0Ray
2017-07-25Some tweaksraysan5
2017-07-23Corrected issue on QuaternionFromVector3ToVector3()raysan5
2017-07-23Implemented some changesraysan5
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Renamed Vector*() functions to Vector3*()raysan5
For consistency!
2017-07-22Corrected bug on texture rotationraysan5
2017-07-22Corrected GetMouseRay() and rlUnproject()raysan5
Now it works great with reviewed maths
2017-07-22Remove BOM from file encodingraysan5
2017-07-22Corrected bug on MatrixPerspective()raysan5
Some other tweaks...
2017-07-21Some tweaks raymath relatedraysan5
2017-07-21Complete review of raymathraysan5
Now it should be coherent with OpenGL math standards
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21rlgl usable as standalone libraryraysan5
2017-07-21MatrixPerspective() angle required in radiansraysan5
Consistent with similar functions in raymath
2017-07-21Review mesh loading and textures generationraysan5
2017-07-20Simplify a bit GenTexture*() functionsraysan5
Still shader dependant, locations set should be moved out
2017-07-20Removed useless functionsraysan5
SetMaterialTexture() and UnsetMaterialTexture()... too shader dependant...
2017-07-20Corrected some issuesraysan5
Corrected compilation for OpenGL 1.1 Review mesh data uploading to GPU