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2023-11-01REVIEWED: Potential code issues reported by CodeQL #3476Ray
2023-11-01Moves keymapUS[] and fixes GetCharPressed for DRM (#3498)ubkp
2023-10-31ADDED: `rlBlitFramebuffer()`, required for deferred renderRay
2023-10-31Update rmodels.cRay
2023-10-31REDESIGNED: `LoadOBJ()`, fix #3398Ray
- Now triangulated meshes are properly supported - Simplified code to consider issue situation - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31Remove trailing spacesRay
2023-10-31Reviewed QOA seek PRRay
2023-10-31Comments tweaksRay
2023-10-31Fix QOA seeking (#3494)veins1
2023-10-31REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459Ray
2023-10-31Fix relative mouse mode for DRM (#3492)ubkp
2023-10-31Added rlEnablePointMode (#3490)Jett
for rendering meshes with points. similar to wire mode. (NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-30REVIEWED: `GetModelBoundingBox()` #3485Ray
2023-10-30Minor tweaksRay
2023-10-30Update rcore.cRay
2023-10-30REVIEWED: `GetRender*()` issue on macOS highDPI #3367Ray
2023-10-29Merge branch 'master' of https://github.com/raysan5/raylibRay
2023-10-29ADDED: Pseudo-random numbers generator!Ray
2023-10-29Fix drm hang up on exit and mouse input issues (#3484)ubkp
2023-10-29Some notes and commentsRay
2023-10-29ADDED: Support for SDL building on MakefileRay
2023-10-29Remove physac library from raylib buildingRay
At this moment, physac is an external unmaintained library, better move out of raylib.
2023-10-29Update rcore_desktop_sdl.cRay
2023-10-29Fix compressed DDS texture loading issues (#3483)JaanDev
2023-10-29[core] Move `rcore.h` content to inside `rcore.c` (#3479)ubkp
* Move rcore.h content inside rcore.c * Remove extern CoreData CORE
2023-10-29REVIEWED: `GetCurrentMonitor()` #3472Ray
2023-10-29Remove rcore.h include from SDL (#3475)ubkp
2023-10-27Update tinyobj_loader_c.h (#3474)SuperUserNameMan
temporary quickfix for issue #3473
2023-10-27GetCurrentMonitor() - use closest monitor (#3472)Alexandre Almeida
2023-10-27Update miniaudio to latest dev #3471Ray
2023-10-27ADDED: `SetAutomationEventBaseFrame(int frame)`Ray
2023-10-26ADDED: Automation Events System, exposed to usersRay
Added new API to record and play events Added examples illustrating functionality
2023-10-26ADDED: Drop files support to `PLATFORM_DESKTOP_SDL`Ray
2023-10-26Remove trail spacesRay
2023-10-26Remove trail spacesRay
2023-10-26REVIEWED: `glfwGetError()` not availbale on `PLATFORM_WEB` fix #3470Ray
2023-10-26Updated to miniaudio v0.11.19 #3448Ray
2023-10-26Revert "Fix IsGestureDetected parameter inconsistency in raylib.h with ↵Ray
rgextures.h (#3464)" This reverts commit 804f1a83eba7aa5cbb701457e8d6cda372b1a10d.
2023-10-26Fix IsGestureDetected parameter inconsistency in raylib.h with rgextures.h ↵jestarray
(#3464) closes https://github.com/raysan5/raylib/issues/3463
2023-10-26GetCurrentMonitor() - check window center instead of top-left corner (#3468)Alexandre Almeida
2023-10-26Fix missing `PLATFORM_DESKTOP_SDL` checks. (#3469)2Bear
2023-10-25Fix gamepad names for PLATFORM_DESKTOP/GLFW (#3462)ubkp
2023-10-25Fix OpenURL on SDL (#3460)ubkp
2023-10-25Revert "Fix #3461"Ray
This reverts commit 8fbd42d592c22612e18d2c6f9bcef8a107984675.
2023-10-25Fix #3461Ray
2023-10-23REVIEWED: Check OpenGL version required, fix #3457Ray
2023-10-23REVIEWED: `InitPlatform()` organization and code-gardeningRay
2023-10-23REVIEWED: Move screen capture logic to `rcore.c`, available for all platformsRay
2023-10-23Fixes a memory leak as a result of creating an AudioBuffer* with the old ↵Lukas
source.frameCount. This internally allocates memory to the structs data pointer which is then later overridden by the correct sound data of the source sound. (#3458) Additionally added a volume assignment from old to new as currently there is no way to get the volume of a sound and the AudioBuffer struct is not reachable from user code due to opaque definition.
2023-10-23When the frame counter gets to 0, reset the FPS average counter. This allows ↵Jeffery Myers
the window to be closed and reopened with clean FPS stats. (#3445)