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2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-19Corrected path backslashRay
2018-02-11Some reviews for Android compilationRay
2018-01-15Reviewed Makefiles...-
- Renamed VERSION to RAYLIB_VERSION - Renamed API_VERSION to RAYLIB_API_VERSION - Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH - Support Web Assembly compilation on PLATFORM_WEB
2018-01-15Support canvas scaling with window-
2018-01-15Review Makefiles and templates-
2017-12-05Removed OpenAL Soft dependency on buildingRay San
OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity...
2017-10-22Simplified flagsRay
2017-10-16Review issue with resources folderRay San
2017-10-14Review some issuesRay
It seems there are some platform-dependant issues
2017-10-14Review templates for Androidraysan5
- Removed useless templates - Reviewed all Makefiles - Rework some code for Android support - Added resources to advance template
2017-10-14NEW self-contained Android Makefile for APK buildraysan5
2017-10-14Working on game templatesraysan5
2017-10-14Review Makefilesraysan5
2017-10-14Remove android_project templateraysan5
2017-10-14Remove basic_test templateraysan5
2017-10-11Cleaning Android project templateRay San
Notice that requries libraries are directly taken from raylib/release/libs/android folder and nativeLoader.java is generated by Makefile on the go
2017-10-11Reorganize release and dependenciesRay San
2017-10-10More work on Android building...Ray San
2017-10-05Android APK building...Ray San
Using shared libraries just don't work...
2017-10-04Keep working on Android shared libs...Ray San
2017-10-03Keep working on Makefiles...Ray San
2017-10-02Working on Makefiles...Ray San
2017-09-29Updated libraries for releaseRay
OpenAL Soft and raylib compiled for release and stripped
2017-09-29Updated to work!Ray San
2017-09-29Keep working on Android custom building...Ray San
...almost there! raylib already works, issues with OpenAL Soft linkage...
2017-09-28Strip down functionality for testingRay San
2017-09-28Work on custom Android buildRay San
- Renamed some folders - Added some files for testing - Removed useless files
2017-09-27Added verbose outputRay San
2017-09-26More work on Android APK building...Ray San
For some reason it's not working properly... :(
2017-09-26Working on Android APK building...Ray San
2017-09-23Added JAVA_HOMEraysan5
2017-09-23Update Android libs and buildingRay
2017-09-23Updated comments and pathsRay
2017-09-23Working on project Makefile for AndroidRay
2017-09-23Working on Android APK building with MakefileRay
2017-05-19Some tweaks and additionsRay
2017-05-14Review Android template librariesRay
Updated to latest version, not tested
2017-05-10Review some path for image sharingRay
2017-04-28Renamed deprecated function nameRay
2017-04-23Set canvas background to black...raysan5
..to avoid blending issues with white background
2017-04-21basic_game - update makefileEugene F
Removed glew from basic_game makefile as glew is not part of the raylib package (no glew in mingw).
2017-04-17Review and recompile web examplesraysan5
2017-03-19Review contact informationraysan5
2017-03-05Update basic_game.cRay
2016-11-24Update releases to latest versionraysan5
2016-11-18Updated android template and libraysan5
2016-08-26Review Android projectraysan5