summaryrefslogtreecommitdiffhomepage
path: root/templates
AgeCommit message (Collapse)Author
2020-12-23Review Android Makefiles to required versionraysan5
2020-12-23Update Makefile(s)raysan5
2020-08-08Review Makefiles for WEB compilationRay
2020-07-14Update Makefile Androidraysan5
2020-07-14Update Makefile emsdk pathsraysan5
2020-05-06No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236)Rfaile313
Game will not compile with those four lines of code.
2020-04-22[android] Extend validity of the certificate (#1212)Dani Martin
For uploading a apk to Google Play a minimun of 25 years (9125 days) is needed for the validity of the key. More info: https://developer.android.com/studio/publish/app-signing
2020-04-14Set the correct version of make on macos (#1202)Stefan E. Mayer
2020-03-05Reviewed and Updated Android compilation scriptsRay
2020-02-06Review ALL games to raylib 3.0Ray
2020-02-06Review game templatesRay
2020-01-16Create makefile for building android app on osx (#1070)Yunoinsky
* Create makefile for building android app on osx This makefile can work on macos to build android app * Update and rename Makefile.macos.android to Makefile.Android.macos Rename the makefile for android macos. * Update Makefile.Android.macos replace the user specific folder with env var $HOME
2020-01-15Review Makefiles for web compilationRay
2020-01-05Update year to 2020raysan5
2019-10-29Raysan (#1003)Jean-Seb / jseb
* new linux makefile for Android portages * Revert "projects: CMake: bump up minimal raylib version (#983)" This reverts commit 82306af111894397cb2028ac270f2916aa615fab. * new PR for upstream * for Raysan
2019-07-27#917 This commit changes the path to 'shell.html' in all Makefiles (#918)Antonio Radovcic
2019-05-22Move emscripten web shell to srcRay
2019-05-21Review metat tags and embed logoRay
2019-05-21Review MakefilesRay
2019-05-10Add WinMM library for linkageraysan5
Now it's required on Windows if not using a busy wait loop
2019-04-23WARNING: Issues on web buildingRay
Found some issues when building for web using latest emscripten 1.38.30, traced the error and found that eglGetProcAdress does not return function pointers for VAO functionality, supported by extension. It requires more investigation but now it works (avoiding VAO usage)
2019-04-07Happy new year 2019ChillerDragon
2019-03-17Review build release path, default to src directoryraysan5
2019-01-08Update shell.htmlRay
2018-11-26Allow file download from MEMFSRay
Support file download to disk from memory filesystem.
2018-11-19Review resources namingRay
raylib resource data file for Windows platform (containing raylib icon and metadata for executable file) has been renamed to a more consistent name: raylib.rc.data Also required to work with tcc compiler.
2018-09-25PNG image size optimizationRay
2018-07-21Review formattingraysan5
2018-07-21Review templates Makefilesraysan5
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-10Review Android MakefilesRay
2018-07-09Corrected issue on 32bit ARM buildraysan5
2018-07-09Support ARM and ARM64 Android buildingraysan5
2018-06-23Added support OpenBSD, NetBSD, DragonFly[email protected]
2018-05-29Reviewed Windows resource file nameRay
2018-05-27Corrected issue with compiler paramRay
Added android_native_app_glue module to raylib compilation instead of compiling it as static lib at apk generation.
2018-05-21Working on Android APK buildingraysan5
2018-05-20Removed 32bit arm Android libraryraysan5
From 2019 64bit support will be mandatory to publish an Android app. Google plans to require that new apps target Oreo (API level 26) in August of 2018.
2018-05-12Makefile: Remove unnecessary -no-pie for older GCC supportAhmad Fatoum
Currently, if: * GCC doesn't supports -no-pie: Build error * GCC supports -no-pie * GCC is not configured with --enable-default-pie: No-op * GCC is configured with --enable-default-pie: Slightly worse performance because we still generate -fpie code (-pie affects linker, -fpie affects compiler) So instead of probing for existence of -fno-pie -no-pie, remove it altogether. Fixes #540: Build breakage on Debian 8 with gcc 4.9.
2018-05-11Review raylib version to 2.0Ray
Review raylib_icon resource
2018-05-04BREAKING CHANGE: Renamed SpriteFont type to FontRay San
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-04-03Updated to latest raylib changesRay
Removed OpenAL and GLFW3 dependencies on building. Reviewed platforms and flags
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-19Corrected path backslashRay
2018-02-11Some reviews for Android compilationRay
2018-01-15Reviewed Makefiles...-
- Renamed VERSION to RAYLIB_VERSION - Renamed API_VERSION to RAYLIB_API_VERSION - Renamed RAYLIB_RELEASE to RAYLIB_RELEASE_PATH - Support Web Assembly compilation on PLATFORM_WEB
2018-01-15Support canvas scaling with window-
2018-01-15Review Makefiles and templates-
2017-12-05Removed OpenAL Soft dependency on buildingRay San
OpenAL Soft backend is still available in audio module, I'm thinking if exposing it for building in some way or just left it there for advance users to switch to it manually in case of necessity...