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2018-02-04CMake: Rename WITH_SYSTEM_GLFW to USE_EXTERNAL_GLFWAhmad Fatoum
for consistency with Makefile. Requested by @raysan5 in #453.
2018-02-03CMake: Fix typo in GLFW detectionAhmad Fatoum
Let it be noted I utterly dislike their syntax.
2018-02-03CMake: Add tristate option for using system GLFW (#455)Ahmad Fatoum
-DWITH_SYSTEM_GLFW=ON: Link against system glfw and fail otherwise -DWITH_SYSTEM_GLFW=OFF: Use embedded rglfw.c -DWITH_SYSTEM_GLFW=IF_POSSIBLE: Probe for system glfw but fallback to rglfw if unavailable Also change Linux 64-bit CI build to install system glfw and use it, so this doesn't bitrot. Addresses #453.
2018-01-27CMake: Add missing 0 to minimum versionAhmad Fatoum
Removed by mistake.
2018-01-27CMake: Search dependencies and build pkg-config's Libs.private with itAhmad Fatoum
2018-01-27CMake: remove OpenAL dependencyAhmad Fatoum
2017-12-10Fix CI builds after mini_al changesAhmad Fatoum
2017-11-29Added compile with cmake for FreeBSDMartinfx
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-11-24Generate and install pkg-config pc fileAhmad Fatoum
After installation, compiling new programs is possible with $ cc game.c `pkg-config --static --libs --cflags raylib` or $ cc game.c `pkg-config --libs --cflags raylib` depending on configuration Also adds following configuration options: - WITH_PIC "Compile static library as position-independent code" - STATIC_RAYLIB "Build raylib as a static library" - MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS"
2017-11-22Fix macOS build of new rglfw.c approachAhmad Fatoum
There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW.
2017-08-27CMake based build system.ASDF
Some people might find this handly