From 2cf5fa77658af7f5e72245e798db6b3a3f256371 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 23 Jan 2014 12:36:18 +0100 Subject: Updated raylib to version 1.0.4 Lots of changes added, check CHANGELOG for detailed description --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 50a2d0d1..9dcb2a66 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ about ----- -raylib is a simple and easy-to-use library to learn C videogames programming. +raylib is a simple and easy-to-use library to learn videogames programming. raylib is highly inspired by Borland BGI graphics lib (more specifically WinBGI) and by XNA framework. Allegro and SDL have also been analyzed for reference. @@ -80,7 +80,8 @@ raylib could be build with the following command lines (Using GCC compiler): gcc -c models.c -std=c99 -Wall gcc -c vector3.c -std=c99 -Wall gcc -c audio.c -std=c99 -Wall - ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o audio.o + gcc -c utils.c -std=c99 -Wall + ar rcs raylib.a core.o shapes.o textures.o stb_image.o text.o models.o vector3.o utils.o audio.o To compile examples, make sure raylib.h is placed in include path and libraries raylib (libraylib.a) and glfw3 (libglfw3.a) are placed in the libraries path. It's also recommended to link with file icon.o for fancy raylib icon usage. -- cgit v1.2.3