From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- docs/examples/src/text/text_bmfont_unordered.c | 65 ++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 docs/examples/src/text/text_bmfont_unordered.c (limited to 'docs/examples/src/text/text_bmfont_unordered.c') diff --git a/docs/examples/src/text/text_bmfont_unordered.c b/docs/examples/src/text/text_bmfont_unordered.c new file mode 100644 index 00000000..b29c5f8b --- /dev/null +++ b/docs/examples/src/text/text_bmfont_unordered.c @@ -0,0 +1,65 @@ +/******************************************************************************************* +* +* raylib [text] example - BMFont unordered chars loading and drawing +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); + + // NOTE: Using chars outside the [32..127] limits! + // NOTE: If a character is not found in the font, it just renders a space + const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; + + // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) + SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode) + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); + DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY); + DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY); + + DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font); // AngelCode SpriteFont unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3