From c47b04a2c673f3073e2cc5a47d5aa1bce029e93e Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 5 Apr 2017 00:29:39 +0200 Subject: Working on web examples --- docs/examples/web/core_oculus_rift.c | 110 ----------------------------------- 1 file changed, 110 deletions(-) delete mode 100644 docs/examples/web/core_oculus_rift.c (limited to 'docs/examples/web/core_oculus_rift.c') diff --git a/docs/examples/web/core_oculus_rift.c b/docs/examples/web/core_oculus_rift.c deleted file mode 100644 index 81697b9a..00000000 --- a/docs/examples/web/core_oculus_rift.c +++ /dev/null @@ -1,110 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Oculus Rift CV1 -* -* Compile example using: -* gcc -o $(NAME_PART).exe $(FILE_NAME) -L. -L..\src\external\OculusSDK\LibOVR -lLibOVRRT32_1 -lraylib -lglfw3 -lopengl32 -lgdi32 -std=c99 -* -* This example has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - -// NOTE: screenWidth/screenHeight should match VR device aspect ratio - -Camera camera; - -Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift"); - - // NOTE: If device is not available, it fallbacks to default device (simulator) - InitVrDevice(HMD_OCULUS_RIFT_CV1); // Init VR device (Oculus Rift CV1) - - // Define the camera to look into our 3d world - camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) - camera.fovy = 60.0f; // Camera field-of-view Y - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseVrDevice(); // Close VR device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateVrTracking(); - - if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - - DrawGrid(10, 1.0f); - - End3dMode(); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} \ No newline at end of file -- cgit v1.2.3