From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- .../examples/web/resources/shaders/glsl330/base.vs | 26 ---------------------- 1 file changed, 26 deletions(-) delete mode 100644 docs/examples/web/resources/shaders/glsl330/base.vs (limited to 'docs/examples/web/resources/shaders/glsl330/base.vs') diff --git a/docs/examples/web/resources/shaders/glsl330/base.vs b/docs/examples/web/resources/shaders/glsl330/base.vs deleted file mode 100644 index 638cb8ae..00000000 --- a/docs/examples/web/resources/shaders/glsl330/base.vs +++ /dev/null @@ -1,26 +0,0 @@ -#version 330 - -// Input vertex attributes -in vec3 vertexPosition; -in vec2 vertexTexCoord; -in vec3 vertexNormal; -in vec4 vertexColor; - -// Input uniform values -uniform mat4 mvpMatrix; - -// Output vertex attributes (to fragment shader) -out vec2 fragTexCoord; -out vec4 fragColor; - -// NOTE: Add here your custom variables - -void main() -{ - // Send vertex attributes to fragment shader - fragTexCoord = vertexTexCoord; - fragColor = vertexColor; - - // Calculate final vertex position - gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); -} \ No newline at end of file -- cgit v1.2.3