From f7bebf9861734c47d0840868f243b186a59a96ba Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 9 Apr 2017 23:46:47 +0200 Subject: Working on web examples Reorganizing folders Review examples Work on makefile and loader.html --- docs/examples/web/textures/textures_logo_raylib.c | 88 +++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 docs/examples/web/textures/textures_logo_raylib.c (limited to 'docs/examples/web/textures/textures_logo_raylib.c') diff --git a/docs/examples/web/textures/textures_logo_raylib.c b/docs/examples/web/textures/textures_logo_raylib.c new file mode 100644 index 00000000..836735aa --- /dev/null +++ b/docs/examples/web/textures/textures_logo_raylib.c @@ -0,0 +1,88 @@ +/******************************************************************************************* +* +* raylib [core] example - Texture loading and drawing (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +Texture2D texture; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); + + texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2,screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture!", 360, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +} \ No newline at end of file -- cgit v1.2.3