From 42d5e3bd24afe53097dfb4dcbedbe43dc24a4f88 Mon Sep 17 00:00:00 2001 From: Ray San Date: Thu, 9 Feb 2017 18:13:23 +0100 Subject: [web] Added new social networks Replaced tabs by spaces --- docs/index.html | 130 ++++++++++++++++++++++++++++---------------------------- 1 file changed, 66 insertions(+), 64 deletions(-) (limited to 'docs/index.html') diff --git a/docs/index.html b/docs/index.html index 00dd2079..d177dca2 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,16 +1,16 @@ - - + + - - raylib - - - - - + + raylib + + + + + @@ -29,7 +29,7 @@ - + - - - -
- + + + +
+ -
- -
+
+ +
+ - - - -
- + -
+
+
-
- raylib is a simple and easy-to-use library to learn videogames programming. +
+ raylib is a simple and easy-to-use library to learn videogames programming.


-

raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.

-
+

raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference.

+

NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!.


- some raylib features -
-
- - Written in plain C code (C99)
- - Uses PascalCase/camelCase notation
- - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
- - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
- - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
- - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
- - Basic 3d support for Geometrics, Models, Heightmaps and Billboards
+ some raylib features +
+
+ - Written in plain C code (C99)
+ - Uses PascalCase/camelCase notation
+ - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
+ - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+ - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
+ - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+ - Basic 3d support for Geometrics, Models, Heightmaps and Billboards
- Materials (diffuse, normal, specular) and Lighting (point, directional, spot)
- Shaders support, including Model shaders and Postprocessing shaders
- - Powerful math module for Vector and Matrix operations: [raymath]
- - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
+ - Powerful math module for Vector and Matrix operations: [raymath]
+ - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
- VR stereo rendering support with configurable HMD device parameters
- Multiplatform support: Android, Raspberry Pi, HTML5, Oculus Rift CV1
- Custom color palette for fancy visuals on raywhite background
- Minimal external dependencies (GLFW3, OpenGL, OpenAL)
- Complete binding to Lua: [rlua]
-
-
+
+
raylib architechture

Wanna see all functions available in raylib? CHECK CHEATSHEET

-

raylib is open-source and free to use. View license.

+

raylib is open-source and free to use. View license.


raylib supporters on patreon

The following people is supporting raylib project on patreon. Many thanks to all of them for believing in the project and contributing to it.

@@ -128,24 +130,24 @@

- Evan


And a very special thanks to Ilya Zarembsky for his generous contribution. Many thanks Ilya! Hope your students enjoy raylib! :D

-
+
- + -
+
- - - + ga('send', 'pageview'); + + \ No newline at end of file -- cgit v1.2.3