From dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 4 Apr 2017 01:54:49 +0200 Subject: Reorganize examples folder --- examples/audio_sound_loading.c | 67 ------------------------------------------ 1 file changed, 67 deletions(-) delete mode 100644 examples/audio_sound_loading.c (limited to 'examples/audio_sound_loading.c') diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c deleted file mode 100644 index feb30563..00000000 --- a/examples/audio_sound_loading.c +++ /dev/null @@ -1,67 +0,0 @@ -/******************************************************************************************* -* -* raylib [audio] example - Sound loading and playing -* -* NOTE: This example requires OpenAL Soft library installed -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); - - InitAudioDevice(); // Initialize audio device - - Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file - Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav); // Play WAV sound - if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg); // Play OGG sound - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); - - DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fxWav); // Unload sound data - UnloadSound(fxOgg); // Unload sound data - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} \ No newline at end of file -- cgit v1.2.3