From e96bab7ce63568d86fae4fd664fa06625f76f1ee Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Mon, 24 Jun 2024 08:47:32 -0700 Subject: [Build] Fix warnings when building in VS 2022 (#4095) * Update raylib_api.* by CI * Fix warnings when building examples in MSVC 2022 * fix auto-format that sneaked in there. --------- Co-authored-by: github-actions[bot] --- examples/core/core_random_sequence.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'examples/core/core_random_sequence.c') diff --git a/examples/core/core_random_sequence.c b/examples/core/core_random_sequence.c index c946b64d..2f7c3be9 100644 --- a/examples/core/core_random_sequence.c +++ b/examples/core/core_random_sequence.c @@ -41,7 +41,7 @@ int main(void) { int rectCount = 20; float rectSize = (float)screenWidth/rectCount; - ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -62,7 +62,7 @@ int main(void) { rectCount++; rectSize = (float)screenWidth/rectCount; free(rectangles); - rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); } if(IsKeyPressed(KEY_DOWN)) @@ -71,7 +71,7 @@ int main(void) { rectCount--; rectSize = (float)screenWidth/rectCount; free(rectangles); - rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); } } @@ -121,17 +121,17 @@ static Color GenerateRandomColor() } static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){ - int *seq = LoadRandomSequence(rectCount, 0, rectCount-1); - ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect)); + int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1); + ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect)); float rectSeqWidth = rectCount * rectWidth; - int startX = (screenWidth - rectSeqWidth) * 0.5f; + float startX = (screenWidth - rectSeqWidth) * 0.5f; for(int x=0;x