From b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 20 May 2019 16:36:42 +0200 Subject: Review ALL examples --- examples/core/core_random_values.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'examples/core/core_random_values.c') diff --git a/examples/core/core_random_values.c b/examples/core/core_random_values.c index 06e550dd..52dabe0a 100644 --- a/examples/core/core_random_values.c +++ b/examples/core/core_random_values.c @@ -11,20 +11,20 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); - int framesCounter = 0; // Variable used to count frames + int framesCounter = 0; // Variable used to count frames int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop -- cgit v1.2.3