From 3d33c559e72340184d1cdb524faf8e6eb841022c Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 26 Aug 2021 00:14:34 +0200 Subject: REVIEWED: Examples compilation --- examples/core/core_window_letterbox.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/core/core_window_letterbox.c') diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 2933ca42..1e076516 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -43,7 +43,7 @@ int main(void) // Render texture initialization, used to hold the rendering result so we can easily resize it RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight); - SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use + SetTextureFilter(target.texture, TEXTURE_FILTER_BILINEAR); // Texture scale filter to use Color colors[10] = { 0 }; for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 }; -- cgit v1.2.3