From 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 03:15:43 +0100 Subject: Remove rlua from raylib main repo Moved to own repo at https://github.com/raysan5/raylib-lua --- examples/core_2d_camera.lua | 130 -------------------------------------------- 1 file changed, 130 deletions(-) delete mode 100644 examples/core_2d_camera.lua (limited to 'examples/core_2d_camera.lua') diff --git a/examples/core_2d_camera.lua b/examples/core_2d_camera.lua deleted file mode 100644 index 95302c26..00000000 --- a/examples/core_2d_camera.lua +++ /dev/null @@ -1,130 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [core] example - 2d camera --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - -MAX_BUILDINGS = 100 - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera") - -local player = Rectangle(400, 280, 40, 40) -local buildings = {} -local buildColors = {} - -local spacing = 0; - -for i = 1, MAX_BUILDINGS do - buildings[i] = Rectangle(0, 0, 0, 0) - buildings[i].width = GetRandomValue(50, 200) - buildings[i].height = GetRandomValue(100, 800) - buildings[i].y = screenHeight - 130 - buildings[i].height - buildings[i].x = -6000 + spacing - - spacing = spacing + buildings[i].width - - buildColors[i] = Color(GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255) -end - -local camera = Camera2D(Vector2(0, 0), Vector2(0, 0), 0.0, 1.0) - -camera.target = Vector2(player.x + 20, player.y + 20) -camera.offset = Vector2(0, 0) -camera.rotation = 0.0 -camera.zoom = 1.0 - -SetTargetFPS(60) -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - if (IsKeyDown(KEY.RIGHT)) then - player.x = player.x + 2 -- Player movement - camera.offset.x = camera.offset.x - 2 -- Camera displacement with player movement - elseif (IsKeyDown(KEY.LEFT)) then - player.x = player.x - 2 -- Player movement - camera.offset.x = camera.offset.x + 2 -- Camera displacement with player movement - end - - -- Camera target follows player - camera.target = Vector2(player.x + 20, player.y + 20) - - -- Camera rotation controls - if (IsKeyDown(KEY.A)) then camera.rotation = camera.rotation - 1 - elseif (IsKeyDown(KEY.S)) then camera.rotation = camera.rotation + 1 - end - - -- Limit camera rotation to 80 degrees (-40 to 40) - if (camera.rotation > 40) then camera.rotation = 40 - elseif (camera.rotation < -40) then camera.rotation = -40 - end - - -- Camera zoom controls - camera.zoom = camera.zoom + (GetMouseWheelMove()*0.05) - - if (camera.zoom > 3.0) then camera.zoom = 3.0 - elseif (camera.zoom < 0.1) then camera.zoom = 0.1 - end - - -- Camera reset (zoom and rotation) - if (IsKeyPressed(KEY.R)) then - camera.zoom = 1.0 - camera.rotation = 0.0 - end - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin2dMode(camera) - - DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY) - - for i = 1, MAX_BUILDINGS, 1 do DrawRectangleRec(buildings[i], buildColors[i]) end - - DrawRectangleRec(player, RED) - - DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN) - DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN) - - End2dMode() - - DrawText("SCREEN AREA", 640, 10, 20, RED) - - DrawRectangle(0, 0, screenWidth, 5, RED) - DrawRectangle(0, 5, 5, screenHeight - 10, RED) - DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED) - DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED) - - DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5)) - DrawRectangleLines( 10, 10, 250, 113, BLUE) - - DrawText("Free 2d camera controls:", 20, 20, 10, BLACK) - DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY) - DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY) - DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY) - DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY) - - EndDrawing(); - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------- -- cgit v1.2.3