From 648676f46b01327f0fbd6f017292a3159ea9ab2f Mon Sep 17 00:00:00 2001 From: raysan5 Date: Mon, 10 Oct 2016 19:43:27 +0200 Subject: Update examples to new camera system --- examples/core_3d_picking.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'examples/core_3d_picking.c') diff --git a/examples/core_3d_picking.c b/examples/core_3d_picking.c index 7f904f7f..bd5c3347 100644 --- a/examples/core_3d_picking.c +++ b/examples/core_3d_picking.c @@ -22,7 +22,7 @@ int main() // Define the camera to look into our 3d world Camera camera; - camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y @@ -34,9 +34,7 @@ int main() bool collision = false; - SetCameraMode(CAMERA_FREE); // Set a free camera mode - SetCameraPosition(camera.position); // Set internal camera position to match our camera position - SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y + SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -46,7 +44,7 @@ int main() { // Update //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera + UpdateCamera(&camera); // Update camera if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { -- cgit v1.2.3