From b8481369f7209804d70220a29ba2efbd6171d7a9 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 22 Nov 2016 12:15:58 +0100 Subject: Reviewed some lua examples and added new ones --- examples/core_3d_picking.lua | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'examples/core_3d_picking.lua') diff --git a/examples/core_3d_picking.lua b/examples/core_3d_picking.lua index 1adee67c..230f5756 100644 --- a/examples/core_3d_picking.lua +++ b/examples/core_3d_picking.lua @@ -30,18 +30,16 @@ local ray = Ray(Vector3(0, 0, 0), Vector3(0, 0, 0)) -- Picking line ray local collision = false -SetCameraMode(CameraMode.FREE) -- Set a free camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ------------------------------------------------------------------------------------------- -- Main game loop while not WindowShouldClose() do -- Detect window close button or ESC key -- Update --------------------------------------------------------------------------------------- - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera if (IsMouseButtonPressed(MOUSE.LEFT_BUTTON)) then -- NOTE: This function is NOT WORKING properly! -- cgit v1.2.3