From b8481369f7209804d70220a29ba2efbd6171d7a9 Mon Sep 17 00:00:00 2001 From: Ray Date: Tue, 22 Nov 2016 12:15:58 +0100 Subject: Reviewed some lua examples and added new ones --- examples/core_world_screen.lua | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'examples/core_world_screen.lua') diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua index 51f2cdbf..48b617dd 100644 --- a/examples/core_world_screen.lua +++ b/examples/core_world_screen.lua @@ -23,10 +23,7 @@ local cubePosition = Vector3(0.0, 0.0, 0.0) local cubeScreenPosition = Vector2(0, 0) -SetCameraMode(CameraMode.FREE) -- Set a free camera mode -SetCameraPosition(camera.position) -- Set internal camera position to match our camera position -SetCameraTarget(camera.target) -- Set internal camera target to match our camera target -SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y +SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ---------------------------------------------------------------------------------------- @@ -35,7 +32,7 @@ SetTargetFPS(60) -- Set our game to run at 60 frames-per- while not WindowShouldClose() do -- Detect window close button or ESC key -- Update ------------------------------------------------------------------------------------ - camera = UpdateCamera(camera) -- Update internal camera and our camera + camera = UpdateCamera(camera) -- Update camera -- Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera) -- cgit v1.2.3