From 7bf6a712ccb4abe059bcbb739664ac1cadcf0b22 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sun, 5 Feb 2017 03:15:43 +0100 Subject: Remove rlua from raylib main repo Moved to own repo at https://github.com/raysan5/raylib-lua --- examples/core_world_screen.lua | 66 ------------------------------------------ 1 file changed, 66 deletions(-) delete mode 100644 examples/core_world_screen.lua (limited to 'examples/core_world_screen.lua') diff --git a/examples/core_world_screen.lua b/examples/core_world_screen.lua deleted file mode 100644 index 48b617dd..00000000 --- a/examples/core_world_screen.lua +++ /dev/null @@ -1,66 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [core] example - World to screen --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") - --- Define the camera to look into our 3d world -local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 45.0) - -local cubePosition = Vector3(0.0, 0.0, 0.0) - -local cubeScreenPosition = Vector2(0, 0) - -SetCameraMode(camera, CameraMode.FREE) -- Set a free camera mode - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second ----------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - ------------------------------------------------------------------------------------ - camera = UpdateCamera(camera) -- Update camera - - -- Calculate cube screen space position (with a little offset to be in top) - cubeScreenPosition = GetWorldToScreen(Vector3(cubePosition.x, cubePosition.y + 2.5, cubePosition.z), camera) - ------------------------------------------------------------------------------------ - - -- Draw - ------------------------------------------------------------------------------------ - BeginDrawing() - - ClearBackground(RAYWHITE) - - Begin3dMode(camera) - - DrawCube(cubePosition, 2.0, 2.0, 2.0, RED) - DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON) - - DrawGrid(10, 1.0) - - End3dMode() - - DrawText("Enemy: 100 / 100", cubeScreenPosition.x//1 - MeasureText("Enemy: 100 / 100", 20)//2, cubeScreenPosition.y//1, 20, BLACK) - DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))//2, 25, 20, GRAY) - - EndDrawing() - ------------------------------------------------------------------------------------ -end - --- De-Initialization ----------------------------------------------------------------------------------------- -CloseWindow() -- Close window and OpenGL context ----------------------------------------------------------------------------------------- \ No newline at end of file -- cgit v1.2.3