From 46f10b45ad181a00e8cfa3ba2540f2922e1553cd Mon Sep 17 00:00:00 2001 From: Ray Date: Mon, 18 Nov 2013 23:38:44 +0100 Subject: raylib basic folders structure and some files... ;) --- examples/ex03c_input_gamepad.c | 67 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 examples/ex03c_input_gamepad.c (limited to 'examples/ex03c_input_gamepad.c') diff --git a/examples/ex03c_input_gamepad.c b/examples/ex03c_input_gamepad.c new file mode 100644 index 00000000..377ac7f5 --- /dev/null +++ b/examples/ex03c_input_gamepad.c @@ -0,0 +1,67 @@ +/******************************************************************************************* +* +* raylib example 03c - Gamepad input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + int screenWidth = 800; + int screenHeight = 450; + + Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; + Vector2 gamepadMove = { 0, 0 }; + + // Initialization + //--------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input"); // Window and context initialization + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD_PLAYER1)) + { + gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1); + + ballPosition.x += gamepadMove.x; + ballPosition.y -= gamepadMove.y; + + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) + { + ballPosition.x = screenWidth/2; + ballPosition.y = screenHeight/2; + } + } + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +} \ No newline at end of file -- cgit v1.2.3