From d92531b81d7397fab8a86ad939fdd109b2ca71fb Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 12 Oct 2021 20:23:59 +0200 Subject: Rename examples for consistency --- examples/models/models_magicavoxel_loading.c | 151 --------------------------- 1 file changed, 151 deletions(-) delete mode 100644 examples/models/models_magicavoxel_loading.c (limited to 'examples/models/models_magicavoxel_loading.c') diff --git a/examples/models/models_magicavoxel_loading.c b/examples/models/models_magicavoxel_loading.c deleted file mode 100644 index fd268f07..00000000 --- a/examples/models/models_magicavoxel_loading.c +++ /dev/null @@ -1,151 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - magicavoxel loader and viewer -* -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by Johann Nadalutti -* -* Copyright (c) 2021 Johann Nadalutti -* -********************************************************************************************/ - -#include "raylib.h" -#include "raymath.h" - -#include - - -// VOX Files to load and view - -#define NUM_VOX_FILES 3 - -const char* szVoxFiles[] = { - "resources/vox/chr_knight.vox", - "resources/vox/chr_sword.vox", - "resources/vox/monu9.vox" -}; - - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); - - // Load MagicaVoxel files - Model models[NUM_VOX_FILES] = { 0 }; - - for (int i = 0; i < NUM_VOX_FILES; i++) - { - // Load MagicaVoxel File and build model - double t0, t1; - t0 = GetTime() * 1000.0; - - models[i] = LoadModel(szVoxFiles[i]); - - t1 = GetTime() * 1000.0; - TraceLog(LOG_INFO, TextFormat("Vox <%s> loaded in %f ms", GetFileName(szVoxFiles[i]), t1 - t0)); - - //Compute model's center matrix - BoundingBox bb = GetModelBoundingBox(models[i]); - Vector3 center; - center.x = bb.min.x + (((bb.max.x - bb.min.x) / 2)); - center.z = bb.min.z + (((bb.max.z - bb.min.z) / 2)); - - Matrix matP = MatrixTranslate(-center.x, 0, -center.z); - models[i].transform = matP; - - - } - - - // Define the camera to look into our 3d world - Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 }; - - // Model drawing position - Vector3 position = { 0.0f, 0.0f, 0.0f }; - - int currentModel = 0; - - - - SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - - //-------------------------------------------------------------------------------------- - // Main game loop - //-------------------------------------------------------------------------------------- - while (!WindowShouldClose()) // Detect window close button or ESC key - { - //-------------------------------------------------------------------------------------- - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera); // Update internal camera and our camera - - if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) - { - currentModel = (currentModel + 1) % NUM_VOX_FILES; // Cycle between models - } - - if (IsKeyPressed(KEY_RIGHT)) - { - currentModel++; - if (currentModel >= NUM_VOX_FILES) currentModel = 0; - } - else if (IsKeyPressed(KEY_LEFT)) - { - currentModel--; - if (currentModel < 0) currentModel = NUM_VOX_FILES - 1; - } - - //---------------------------------------------------------------------------------- - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - //Display model - BeginMode3D(camera); - - Vector3 rotAxis = { 1,0,0 }; - Vector3 scale = { 1,1,1 }; - - - DrawModelEx(models[currentModel], position, rotAxis, 0, scale, WHITE); - //DrawModelWiresEx(models[currentModel], position, rotAxis, -90.0f, scale, BLACK); - - DrawGrid(10, 1.0); - - EndMode3D(); - - //Display debug infos - DrawRectangle(30, 400, 310, 30, Fade(SKYBLUE, 0.5f)); - DrawRectangleLines(30, 400, 310, 30, Fade(DARKBLUE, 0.5f)); - DrawText("MOUSE LEFT BUTTON to CYCLE VOX MODELS", 40, 410, 10, BLUE); - - DrawText(GetFileName(szVoxFiles[currentModel]), 100, 10, 20, DARKBLUE); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - - // Unload models data (GPU VRAM) - for (int i = 0; i < NUM_VOX_FILES; i++) UnloadModel(models[i]); - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - - -- cgit v1.2.3