From 04db494db0d8bd6b645c941a9920925531d6ad5e Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 6 May 2018 00:44:59 +0200 Subject: Renamed shader variable --- examples/models/resources/shaders/pbr.vs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'examples/models/resources') diff --git a/examples/models/resources/shaders/pbr.vs b/examples/models/resources/shaders/pbr.vs index 885cb199..8bd3faa1 100644 --- a/examples/models/resources/shaders/pbr.vs +++ b/examples/models/resources/shaders/pbr.vs @@ -16,7 +16,7 @@ in vec4 vertexTangent; // Input uniform values uniform mat4 mvp; -uniform mat4 mMatrix; +uniform mat4 matModel; // Output vertex attributes (to fragment shader) out vec3 fragPosition; @@ -31,10 +31,10 @@ void main() vec3 vertexBinormal = cross(vertexNormal, vec3(vertexTangent)); // Calculate fragment normal based on normal transformations - mat3 normalMatrix = transpose(inverse(mat3(mMatrix))); + mat3 normalMatrix = transpose(inverse(mat3(matModel))); // Calculate fragment position based on model transformations - fragPosition = vec3(mMatrix*vec4(vertexPosition, 1.0f)); + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0f)); // Send vertex attributes to fragment shader fragTexCoord = vertexTexCoord; -- cgit v1.2.3