From 3b7be851515bf8ec4d9585352a5df8ba5aa85ac0 Mon Sep 17 00:00:00 2001 From: aiafrasinei Date: Thu, 7 Mar 2024 13:28:11 +0200 Subject: Screen space related functions consistency (#3830) * Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] --- examples/models/models_loading.c | 2 +- examples/models/models_mesh_picking.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/models') diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c index 8b4002d1..d35db347 100644 --- a/examples/models/models_loading.c +++ b/examples/models/models_loading.c @@ -109,7 +109,7 @@ int main(void) if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { // Check collision between ray and box - if (GetRayCollisionBox(GetMouseRay(GetMousePosition(), camera), bounds).hit) selected = !selected; + if (GetRayCollisionBox(GetScreenToWorldRay(GetMousePosition(), camera), bounds).hit) selected = !selected; else selected = false; } //---------------------------------------------------------------------------------- diff --git a/examples/models/models_mesh_picking.c b/examples/models/models_mesh_picking.c index 4530d58a..15723e39 100644 --- a/examples/models/models_mesh_picking.c +++ b/examples/models/models_mesh_picking.c @@ -88,7 +88,7 @@ int main(void) Color cursorColor = WHITE; // Get ray and test against objects - ray = GetMouseRay(GetMousePosition(), camera); + ray = GetScreenToWorldRay(GetMousePosition(), camera); // Check ray collision against ground quad RayCollision groundHitInfo = GetRayCollisionQuad(ray, g0, g1, g2, g3); -- cgit v1.2.3